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<title>VB,Delphi,E-Book</title>
<link>http://nasservb.blogfa.com/</link>
<description>آموزش وی بی -دلفی - کتاب الکترونیک</description>
<language>fa</language>
<generator>blogfa.com</generator>
<lastBuildDate>Fri, 13 Nov 2009 19:39:52 GMT</lastBuildDate>
<item>
<title>3d GameEngine free open source  </title>
<link>http://nasservb.blogfa.com/post-208.aspx</link>
<description>&lt;a href=&quot;http://www.zog.net.au/computers/obsidian/&quot;&gt;Obsidian&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
An open source 3D virtual world for Linux and OpenGL, OBSIDIAN is an
extensible virtual world system with a fullblown multiplayer
client-server architecture.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://spritecraft.teggo.com/&quot;&gt;SpriteCraft&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
SpriteCraft is a freeware 2D game engine for quick and easy game
development. It is a sprite engine designed for developing shareware
and freeware games for Windows.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://www.bigbluecup.com/&quot;&gt;Adventure Game Studio&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
	Free 2d point and click adventure game creation suite with smart and flexible scripting language.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://www.dead-code.org/&quot;&gt;Wintermute Engine&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
Freeware, state-of-art adventure game engine that makes it possible for
independent developers to create adventure games of commercial quality.
Flexible scripting language gives the developer significant degree of
creative freedom. Community-developed plugins provide additional
functionality.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://research.microsoft.com/research/allegiance/&quot;&gt;Allegiance Source&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
Microsoft Research is releasing the Allegiance source code. The
Allegiance source code is for education and research purposes, not for
commercial use.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://jetpp.sourceforge.net/&quot;&gt;Jet3D&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
Jet3D is a robust 3D graphics engine built for high performance
real-time rendering. Jet3D offers realtime editing, advanced lighting
features, 3D modeling support, seamless soft-skin polygonal characters
and many other innovations. Check the website for licensing details.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://aspc.cs.utt.ro/%7Ekarg/ppt/index.html&quot;&gt;PPTactical Engine&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
	PPTactical is an engine for real-time strategy and real-time tactics games, developed in opensource fashion.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://www.pygame.org/news.html&quot;&gt;Pygame&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
Pygame is a set of Python modules designed for writing games. It is
written on top of the excellent SDL library. This allows you to create
fully featured games and multimedia programs in the python language.
Pygame is highly portable and runs on nearly every platform and
operating system&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://jogre.sourceforge.net/&quot;&gt;JOGRE&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
JOGRE (Java Online Gaming Real-time Engine) is an open-source, online,
real-time games engine and API programmed entirely in Java.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://stratagus.sourceforge.net/&quot;&gt;Stratagus&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
Stratagus is a free cross-platform real-time strategy gaming engine. It
includes support for playing over the internet/LAN, or playing a
computer opponent. The engine is configurable and can be used to create
games with a wide-range of features specific to your needs.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://www.panda3d.org/&quot;&gt;Panda3D&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
Panda3D is a 3D engine: a library of subroutines for 3D rendering and
game development. The library is C++ with a set of Python bindings.
Game development with Panda3D usually consists of writing a Python
program that controls the the Panda3D library.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://irrlicht.sourceforge.net/&quot;&gt;Irrlicht Engine&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
The Irrlicht Engine is an open source high performance realtime 3D
engine written and usable in C++ and also available for .NET languages.
It is completely cross-platform, using D3D, OpenGL and its own software
renderer, and has all of the state-of-the-art features which can be
found in commercial 3d engines.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://www.blender3d.org/cms/Blender.31.0.html&quot;&gt;Blender3D&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
	Blender3D is open source software for 3D modeling, animation, rendering, post-production, interactive creation and playback.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://www.libsdl.org/index.php&quot;&gt;Simple DirectMedia Layer&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
Simple DirectMedia Layer is a cross-platform multimedia library
designed to provide low level access to audio, keyboard, mouse,
joystick, 3D hardware via OpenGL, and 2D video framebuffer. It is used
by MPEG playback software, emulators, and many popular games.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://goldenstudios.or.id/products/GTGE/index.php&quot;&gt;Golden T Game Engine&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
	Golden T Game Engine (GTGE) is a Java library for creating 2D games.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://sourceforge.net/projects/quake/&quot;&gt;QuakeForge&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
	QuakeForge is a 3D graphics game engine based on id Software&apos;s legendary Quake and QuakeWorld game engines.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://crystal.sourceforge.net/tikiwiki/tiki-index.php?page=About+Crystal+Space&quot;&gt;Crystal Space 0.96&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
	Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://www.itsallagame.com/&quot;&gt;G2D&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
	A freeware 2D library for C++ with full example game and source code, online and downloadable documentation.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://www.bripro.com/scistudio/index.php&quot;&gt;SCI Studio&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
SCI Studio is a completely free game development system for Sierra&apos;s
SCI game engine. It allows you to create games like Sierra&apos;s King&apos;s
Quest, Space Quest, Police Quest, Leisure Suit Larry etc.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://www.genesis3d.com/&quot;&gt;Genesis3D&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
Genesis3D is an Open Source 3D Game Development Engine, with a license
designed to allow use of the game in commercial, or non-commercial
applications for free. See the site faq for licensing details and
requirements.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://plib.sourceforge.net/&quot;&gt;PLIB: A Suite of Portable Game Libraries.&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
PLIB includes sound effects, music, a complete 3D engine, font
rendering, a GUI, networking, 3D math library and a collection of handy
utility functions. All are 100% portable across nearly all modern
computing platforms.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;ftp://ftp.idsoftware.com/idstuff/source/doomsrc.zip&quot;&gt;Doom source code&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
	This is a link to an ftp download of a zip containing the Doom source code.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://www.talula.demon.co.uk/allegro/&quot;&gt;Allegro&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
Allegro is a game programming library for C/C++ developers distributed
freely, supporting the following platforms: DOS, Unix (Linux, FreeBSD,
Irix, Solaris), Windows, QNX, and BeOS (MacOS port is in alpha stage).&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://ogre.sourceforge.net/&quot;&gt;OGRE 3D engine&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented,
flexible 3D engine written in C++. The class library abstracts all the
details of using the underlying system libraries like Direct3D and
OpenGL.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://www.scitechsoft.com/products/dev/mgl_home.html&quot;&gt;SciTech MGL&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
This Multi-platform Graphics Library has been used in the development
of many leading titles like WinQuake, Hexen II and many others.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;ftp://ftp.idsoftware.com/idstuff/source/wolfsrc.zip&quot;&gt;Wolfenstein Source Code&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
	This is an ftp download link to the free 3D engine for Wolfenstein.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://www.geocities.com/SiliconValley/Way/7233/&quot;&gt;Bolt3D engine&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
Bolt3D is a real-time 3D engine for the Win32 platform. It can do
real-time gouraud, phong, texture-mapping and particle systems.&lt;/p&gt;
	
	&lt;p&gt;&lt;a href=&quot;http://www.crystalspace3d.org/tikiwiki/tiki-view_articles.php&quot;&gt;Crystal Space&lt;/a&gt; &lt;br /&gt;&lt;br /&gt;
	Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++.&lt;/p&gt;
</description>
<pubDate>Fri, 13 Nov 2009 19:39:52 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nasservb&amp;postid=208</comments>
<dc:creator>nasservb</dc:creator>
<guid>http://nasservb.blogfa.com/post-208.aspx</guid>
</item>
<item>
<title>Select Books on OpenGL and 3D Graphics Coding</title>
<link>http://nasservb.blogfa.com/post-207.aspx</link>
<description>&lt;h3&gt;OpenGL Reference Standards&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#the_opengl_shading_language_2nd_edition&quot;&gt;The OpenGL Shading Language 2nd Edition&lt;/a&gt;&lt;/li&gt;&lt;!--
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&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1844/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1844/&quot;
    dc:title=&quot;The OpenGL Shading Language 2nd Edition&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1844/&quot; 
    dc:subject=&quot;Reference&quot;
    dc:description=&quot;OpenGL Shading Language, 2nd Edition, extensively updated for OpenGL 2.0, is the experienced application programmer&apos;s guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 09:36:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#opengl_extensions_guide&quot;&gt;OpenGL Extensions Guide&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1843/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1843/&quot;
    dc:title=&quot;OpenGL Extensions Guide&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1843/&quot; 
    dc:subject=&quot;Reference&quot;
    dc:description=&quot;The OpenGL Extensions Guide provides this much needed resource and concentrates specifically on the extensions most important to developing modern 3D games. The book is laid out in an intuitive fashion, discussing groups of extensions that modify or augment similar components of the base OpenGL architecture.Includes a companion CD-ROM with official extension specifications, presentations covering vendor-specific extensions, and sample code demonstrating usage of vendor-specific extensions.&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 09:34:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#opengl_reference_manual_the_official_reference_document_to_opengl_version_1&quot;&gt;OpenGL Reference Manual: The Official Reference Document to OpenGL, Version 1.4&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1842/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1842/&quot;
    dc:title=&quot;OpenGL Reference Manual: The Official Reference Document to OpenGL, Version 1.4&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1842/&quot; 
    dc:subject=&quot;Reference&quot;
    dc:description=&quot;Officially sanctioned by the OpenGL Architecture Review Board (ARB), the OpenGL Reference Manual, Fourth Edition, is the comprehensive and definitive documentation of all OpenGL functions. This fourth edition covers OpenGL Version 1.3 and 1.4, including cube-mapped texture mapping, multitexturing, multisampled antialiasing, depth texturing &amp;amp; shadows and advanced texture application modes. In addition, this book documents the routines in the OpenGL Utility Library (GLU 1.3) and added functionality…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 09:32:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#the_opengl_programming_guide_the_official_guide_to_learning_opengl_version&quot;&gt;The OpenGL Programming Guide:  The Official Guide to Learning OpenGL Version 2.1&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1841/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1841/&quot;
    dc:title=&quot;The OpenGL Programming Guide:  The Official Guide to Learning OpenGL Version 2.1&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1841/&quot; 
    dc:subject=&quot;Reference&quot;
    dc:description=&quot;The OpenGL® Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling &quot;red book&quot; describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 08:29:52 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;/ul&gt;

&lt;h3&gt;Books about OpenGL&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#opengl_-_uma_abordagem_pratica_e_objetiva&quot;&gt;OpenGL - Uma Abordagem Prática e Objetiva&lt;/a&gt;&lt;/li&gt;&lt;!--
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&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/5733/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/5733/&quot;
    dc:title=&quot;OpenGL - Uma Abordagem Prática e Objetiva&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/5733/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;This is an introductory book, where Computer Graphics concepts are addressed in a practical way, linking theory and code samples. Knowledge of C/C++ is recommended, although the book also covers the use of OpenGL in Java, C# and Python. Topics include 2D/3D modeling, geometric transformations navigation in virtual environments, lighting, transparency, texture mapping, optimization, introduction to OpenGL Shading Language. Este é um livro introdutório, onde os principais conceitos básicos…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2009-04-03 02:28:24 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#openglr_es_20_programming_guide_opengl&quot;&gt;OpenGL(R) ES 2.0 Programming Guide (OpenGL)&lt;/a&gt;&lt;/li&gt;&lt;!--
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&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/5328/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/5328/&quot;
    dc:title=&quot;OpenGL(R) ES 2.0 Programming Guide (OpenGL)&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/5328/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;&amp;lt;b&amp;gt;OpenGL® ES 2.0 Programming Guide&amp;lt;/b&amp;gt; covers the entire OpenGL ES 2.0 API and pipeline with detailed examples, providing a guide for developing a wide range of high performance 3D applications for embedded devices. OpenGL ES 2.0 is a software interface for rendering sophisticated 3D graphics on handheld and embedded devices. OpenGL ES 2.0 is the primary graphics library for embedded devices with programmable 3D hardware including cell phones, PDAs, consoles, appliances, vehicles and avionics.…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2008-03-04 01:37:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#opengl_superbible_4th_edition&quot;&gt;OpenGL SuperBible 4th Edition&lt;/a&gt;&lt;/li&gt;&lt;!--
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&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/4994/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/4994/&quot;
    dc:title=&quot;OpenGL SuperBible 4th Edition&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/4994/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;OpenGL SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2007-07-18 05:24:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#opengl_programming_on_mac_osr_x&quot;&gt;OpenGL Programming on Mac OS(R) X&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/4980/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/4980/&quot;
    dc:title=&quot;OpenGL Programming on Mac OS(R) X&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/4980/&quot; 
    dc:subject=&quot;3D Graphics,OpenGL&quot;
    dc:description=&quot;The Macintosh has fully embraced OpenGL throughout its visual systems. In fact, Apple&apos;s highly efficient, modern OpenGL implementation makes Mac OS X one of today&apos;s best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. Leading OpenGL experts Bob Kuehne and J. D. Sullivan thoroughly explain the Macintosh&apos;s diverse OpenGL…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2007-07-11 03:49:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#beginning_game_development_with_python_and_pygame&quot;&gt;Beginning Game Development with Python and Pygame&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/4916/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/4916/&quot;
    dc:title=&quot;Beginning Game Development with Python and Pygame&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/4916/&quot; 
    dc:subject=&quot;3D Graphics,OpenGL&quot;
    dc:description=&quot;Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who most recently worked on the MotorStorm game for Play Station 3, you&apos;ll be privy to insights that will not only help you to exploit PyGame to its maximum potential, but also make you a more creative and knowledgeable…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2007-06-12 06:10:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#opengl_distilled&quot;&gt;OpenGL Distilled&lt;/a&gt;&lt;/li&gt;&lt;!--
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&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1883/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1883/&quot;
    dc:title=&quot;OpenGL Distilled&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1883/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;OpenGL Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you&apos;re looking for. You&apos;ll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2006-03-16 06:57:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#3d_computer_graphics_a_mathematical_introduction_with_opengl&quot;&gt;3D Computer Graphics : A Mathematical Introduction with OpenGL&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1867/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1867/&quot;
    dc:title=&quot;3D Computer Graphics : A Mathematical Introduction with OpenGL&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1867/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics.&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 11:02:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#computer_graphics_with_opengl_3rd_edition&quot;&gt;Computer Graphics with OpenGL (3rd Edition)&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1866/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1866/&quot;
    dc:title=&quot;Computer Graphics with OpenGL (3rd Edition)&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1866/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;This new edition is a complete revision, bringing the text up to date with current advances in computer graphics technology and applications. Assuming readers have no prior familiarity with computer graphics, the authors—both authorities in their field—present basic principles for design, use, and understanding of computer graphics systems using their well-known, and accessible writing style. It includes an exploration of GL, PHIGS, PHIGS+, GKS and other graphics libraries and covers…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 10:58:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#shaderx3_advanced_rendering_with_directx_and_opengl&quot;&gt;ShaderX3: Advanced Rendering with DirectX and OpenGL&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1856/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1856/&quot;
    dc:title=&quot;ShaderX3: Advanced Rendering with DirectX and OpenGL&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1856/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of shader programming. All of the articles evolved from the work and experiences of industry pros, and all of the sections were edited by shader programming experts. With the rapid advances in DirectX, OpenGL, and graphics cards, vertex and pixel shaders are becoming more widely used in high-end graphics and game development.&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 10:27:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#beginning_opengl_game_programming&quot;&gt;Beginning OpenGL Game Programming&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1854/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1854/&quot;
    dc:title=&quot;Beginning OpenGL Game Programming&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1854/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;With &quot;Beginning OpenGL Game Programming&quot;, youll learn how to use OpenGL to develop games using high-performance graphics and game libraries. Focusing solely on topics related to graphics and OpenGL, this comprehensive guide gives you the skills you need to unleash the power of OpenGL 1.5 and create realistic, real-time graphics. If you are just getting started in 3D game development and are comfortable programming in C++, this guide is your ideal introduction to OpenGL. By the time you finish this…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 10:14:01 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#opengl_a_primer_2nd_edition&quot;&gt;OpenGL : A Primer (2nd Edition)&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1853/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1853/&quot;
    dc:title=&quot;OpenGL : A Primer (2nd Edition)&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1853/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;penGL: A Primer is a concise presentation of fundamental OpenGL. The book makes it easy for students to find functions and their descriptions. Supplemental examples are included in every chapter. Introduces a set of OpenGL functions and develops program examples that apply these functions in each chapter. Presents a non-mathematical treatment of OpenGL that covers the &quot;how to&quot; and gets students programming quickly with OpenGL. All chapters include a discussion of common pitfalls. All examples have…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 10:09:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#open_geometry_opengl_advanced_geometry&quot;&gt;Open Geometry: OpenGL + Advanced Geometry&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1852/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1852/&quot;
    dc:title=&quot;Open Geometry: OpenGL + Advanced Geometry&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1852/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;Open Geometry is a bookware that tries to link theory and practice of geometric programming. The programming is done in C++. The attached software provides a Graphics library (including essential parts of the source code). This library is based on OpenGL, expanding the elementary routines considerably. The attached CD contains C++ source code for dozens of sample programs. It covers: elementary and advanced geometric programming; fully supports OpenGL Standard (z-buffering, smooth shading, texture…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 10:06:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#opengl_programming_for_windows_95_and_windows_nt&quot;&gt;OpenGL Programming for Windows 95 and Windows NT&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1851/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1851/&quot;
    dc:title=&quot;OpenGL Programming for Windows 95 and Windows NT&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1851/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;Using numerous examples, Microsoft&apos;s Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program. It includes: Selecting the appropriate pixel format; Arranging the device context and rendering contexts; Enhancing OpenGL programs to achieve maximum speed; Using display lists and texture maps; Finding…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 10:03:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#advanced_graphics_programming_using_opengl&quot;&gt;Advanced Graphics Programming Using OpenGL&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1850/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1850/&quot;
    dc:title=&quot;Advanced Graphics Programming Using OpenGL&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1850/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques that dont require esoteric hardware or custom graphics libraries, and that are written in a comprehensible style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 09:57:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#delphi_developers_guide_to_opengl&quot;&gt;Delphi Developer’s Guide to OpenGL&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1849/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1849/&quot;
    dc:title=&quot;Delphi Developer&apos;s Guide to OpenGL&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1849/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;The Delphi Developer&apos;s Guide to OpenGL explains its capabilities, including how to use it inside Borland&apos;s popular programming language, Delphi.&amp;lt; The book begins with a tour of creating a Delphi project that can utilize OpenGL. Over the first five chapters, the book demonstrates how 3D graphics work using popular computer graphics nomenclature as well as instructions for drawing OpenGL objects in perspective within a Delphi window, and the implementation of the three different types of OpenGL lighting…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 09:55:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#programming_opengl_for_the_x_window_system&quot;&gt;Programming OpenGL for the X Window System&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1848/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1848/&quot;
    dc:title=&quot;Programming OpenGL for the X Window System&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1848/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System. It uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT. Each chapter contains source code demonstrating the techniques described. Intended for C programmers familiar with the Xlib and/or Motif programming interfaces. No previous…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 09:53:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#computer_graphics_using_opengl_2nd_edition&quot;&gt;Computer Graphics Using OpenGL (2nd Edition)&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1847/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1847/&quot;
    dc:title=&quot;Computer Graphics Using OpenGL (2nd Edition)&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1847/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;New edition of an introduction to computer graphics for students who wish to learn the basic principles and techniques of the field and want to write substantial graphics applications themselves. With an emphasis upon 3D computer graphics, Hill shows how to translate a particular design task first into its underlying geometric components, to find a suitable mathematical representation for the objects involved, and finally to translate this representation into suitable algorithms and program codes.…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 09:50:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#interactive_computer_graphics_a_top_down_approach_with_opengl_3rd_edition&quot;&gt;Interactive Computer Graphics: A Top-Down Approach with OpenGL (3rd Edition)&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1846/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1846/&quot;
    dc:title=&quot;Interactive Computer Graphics: A Top-Down Approach with OpenGL (3rd Edition)&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1846/&quot; 
    dc:subject=&quot;OpenGL&quot;
    dc:description=&quot;This book teaches beginners how to create interesting computer graphics. It takes a top-down approach that starts readers creating interesting computer graphics from the start using OpenGL. Interactive Computer Graphics, 3/e features a top-down, programming-oriented approach to computer graphics. Capitalizing upon this top-down and hands-on approach, the text quickly gets readers writing interesting 3D graphics programs. Angel uses OpenGL, a graphics library supported by most workstations, as well…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 09:46:00 PM GMT&quot; /&gt;
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--&gt;&lt;/ul&gt;

&lt;h3&gt;Books about 3D graphics with OpenGL information/focus&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#mobile_3d_graphics_with_opengl_es_and_m3g&quot;&gt;Mobile 3D Graphics with OpenGL ES and M3G&lt;/a&gt;&lt;/li&gt;&lt;!--
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&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/5192/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/5192/&quot;
    dc:title=&quot;Mobile 3D Graphics with OpenGL ES and M3G&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/5192/&quot; 
    dc:subject=&quot;3D Graphics&quot;
    dc:description=&quot;Graphics and game developers must learn to program for mobility. This book will teach you how. The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline.&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2007-11-20 02:55:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#computer_graphics_using_java_2d_and_3d&quot;&gt;Computer Graphics Using Java 2D and 3D&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/4988/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/4988/&quot;
    dc:title=&quot;Computer Graphics Using Java 2D and 3D&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/4988/&quot; 
    dc:subject=&quot;3D Graphics&quot;
    dc:description=&quot;This Java handbook makes a practical tutorial on Java 2D and Java 3D for computer professionals. It contains in-depth coverage of basic computer graphics concepts and techniques, and introduces advanced graphic features to an audience mostly trained in the Java language. Chapter topics include mathematical background for computer graphics, .geometric transformation, views, lighting and texturing, behavior and interaction, and animation. For computer programmers and engineers, data analysts, graphic…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2007-07-13 06:09:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#opengl_programming_on_mac_osr_x&quot;&gt;OpenGL Programming on Mac OS(R) X&lt;/a&gt;&lt;/li&gt;&lt;!--
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/4980/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/4980/&quot;
    dc:title=&quot;OpenGL Programming on Mac OS(R) X&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/4980/&quot; 
    dc:subject=&quot;3D Graphics,OpenGL&quot;
    dc:description=&quot;The Macintosh has fully embraced OpenGL throughout its visual systems. In fact, Apple&apos;s highly efficient, modern OpenGL implementation makes Mac OS X one of today&apos;s best platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform. Leading OpenGL experts Bob Kuehne and J. D. Sullivan thoroughly explain the Macintosh&apos;s diverse OpenGL…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2007-07-11 03:49:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#beginning_game_development_with_python_and_pygame&quot;&gt;Beginning Game Development with Python and Pygame&lt;/a&gt;&lt;/li&gt;&lt;!--
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&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/4916/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/4916/&quot;
    dc:title=&quot;Beginning Game Development with Python and Pygame&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/4916/&quot; 
    dc:subject=&quot;3D Graphics,OpenGL&quot;
    dc:description=&quot;Beginning Game Development with Python and Pygame is written with the budding game developer in mind, introducing games development through the Python programming language and the popular Pygame games development library. Authored by industry veteran and Python expert Will McGugan, who most recently worked on the MotorStorm game for Play Station 3, you&apos;ll be privy to insights that will not only help you to exploit PyGame to its maximum potential, but also make you a more creative and knowledgeable…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2007-06-12 06:10:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#linux_3d_graphics_programming&quot;&gt;Linux 3D Graphics Programming&lt;/a&gt;&lt;/li&gt;&lt;!--
&lt;rdf:RDF xmlns:rdf=&quot;http://www.w3.org/1999/02/22-rdf-syntax-ns#&quot;
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1859/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1859/&quot;
    dc:title=&quot;Linux 3D Graphics Programming&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1859/&quot; 
    dc:subject=&quot;3D Graphics&quot;
    dc:description=&quot;Linux 3D Graphics Programming provides the reader, who has little or no 3D graphics experience, with a well-rounded understanding of the fundamental theoretical and practical concepts involved in programming real-time 3D graphics applications using freely available tools under Linux. Topics include the X Window System, OpenGL/Mesa, 2D screen access and rasterization, hardware acceleration, and 3D vision and perception. Other chapters discuss mathematical formulas to specify and project 3D points…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 11:39:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#game_programming_gems_vol_1_5&quot;&gt;Game Programming Gems - Vol 1-5&lt;/a&gt;&lt;/li&gt;&lt;!--
&lt;rdf:RDF xmlns:rdf=&quot;http://www.w3.org/1999/02/22-rdf-syntax-ns#&quot;
         xmlns:trackback=&quot;http://madskills.com/public/xml/rss/module/trackback/&quot;
         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1863/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1863/&quot;
    dc:title=&quot;Game Programming Gems - Vol 1-5&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1863/&quot; 
    dc:subject=&quot;3D Graphics&quot;
    dc:description=&quot;With every new volume, the Game Programming Gems series continues to provide a road map through the vast array of development challenges facing today’s game programmers. With the wisdom of many industry experts, Gems 5 includes 62 newly unearthed gems that were polished up for your reading pleasure. These gems are filled with practical insights and techniques that will solve your current problems and help inspire future games. You and your team need to develop for today’s platforms, while…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 10:50:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#gpu_gems_2_techniques_for_high_performance_graphics_general_purpose_computa&quot;&gt;GPU Gems 2 : Techniques for High-Performance Graphics &amp; General-Purpose Computation&lt;/a&gt;&lt;/li&gt;&lt;!--
&lt;rdf:RDF xmlns:rdf=&quot;http://www.w3.org/1999/02/22-rdf-syntax-ns#&quot;
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1862/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1862/&quot;
    dc:title=&quot;GPU Gems 2 : Techniques for High-Performance Graphics &amp;amp; General-Purpose Computation&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1862/&quot; 
    dc:subject=&quot;3D Graphics&quot;
    dc:description=&quot;s GPUs find their way into mobile phones, handheld gaming devices, and consoles, GPU expertise is even more critical in today’s competitive environment. Real-time graphics programmers will discover the latest algorithms for creating advanced visual effects, strategies for managing complex scenes, and advanced image processing techniques. Readers will also learn new methods for using the substantial processing power of the GPU in other computationally intensive applications, such as scientific…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 10:45:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#linux_game_programming_w_cd&quot;&gt;Linux Game Programming w/CD&lt;/a&gt;&lt;/li&gt;&lt;!--
&lt;rdf:RDF xmlns:rdf=&quot;http://www.w3.org/1999/02/22-rdf-syntax-ns#&quot;
         xmlns:trackback=&quot;http://madskills.com/public/xml/rss/module/trackback/&quot;
         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1861/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1861/&quot;
    dc:title=&quot;Linux Game Programming w/CD&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1861/&quot; 
    dc:subject=&quot;3D Graphics&quot;
    dc:description=&quot;Linux Game Programming features an overview of the game development cycle, as well as information on using tools and libraries, developing graphics applications, and adding extras such as sound.It covers all the APIs and methodologies you will need, as well as some more advanced techniques rarely discussed in other game development guides, such as neural networks and genetic algorithms. You will also find valuable information on 2D graphics using SDL, Xlib, and SVGAlib; 3D graphics using OpenGL;…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 10:44:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#advanced_linux_3d_graphics_programming_with_cd_rom&quot;&gt;Advanced Linux 3D Graphics Programming (With CD-ROM)&lt;/a&gt;&lt;/li&gt;&lt;!--
&lt;rdf:RDF xmlns:rdf=&quot;http://www.w3.org/1999/02/22-rdf-syntax-ns#&quot;
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         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1860/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1860/&quot;
    dc:title=&quot;Advanced Linux 3D Graphics Programming (With CD-ROM)&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1860/&quot; 
    dc:subject=&quot;3D Graphics&quot;
    dc:description=&quot;This second volume in the series provides programmers who are experienced in both Linux and fundamental 3D graphics concepts with a well-rounded perspective on 3D theory and practice within the context of programming larger interactive 3D applications such as games. It covers such topics as texture and light mapping, creating compatible morph targets in Blender, creating and importing IK animations into a 3D engine, BSP trees (node and leaf based), portals, level editing, particle systems, collision…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 10:42:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#non_photorealistic_rendering&quot;&gt;Non-Photorealistic Rendering&lt;/a&gt;&lt;/li&gt;&lt;!--
&lt;rdf:RDF xmlns:rdf=&quot;http://www.w3.org/1999/02/22-rdf-syntax-ns#&quot;
         xmlns:trackback=&quot;http://madskills.com/public/xml/rss/module/trackback/&quot;
         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1858/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1858/&quot;
    dc:title=&quot;Non-Photorealistic Rendering&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1858/&quot; 
    dc:subject=&quot;3D Graphics&quot;
    dc:description=&quot;Many computer graphics researchers are exploring non-photorealistic rendering techniques as an alternative to realistic rendering. Defined by what it is not, non-photorealistic rendering brings art and science together, concentrating less on the process and more on communicating the content of an image. Techniques that have long been used by artists can be applied to computer graphics to emphasize subtle attributes, and to omit extraneous information. This book provides an overview of the published…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 10:38:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#the_cg_tutorial_the_definitive_guide_to_programmable_real_time_graphics&quot;&gt;The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics&lt;/a&gt;&lt;/li&gt;&lt;!--
&lt;rdf:RDF xmlns:rdf=&quot;http://www.w3.org/1999/02/22-rdf-syntax-ns#&quot;
         xmlns:trackback=&quot;http://madskills.com/public/xml/rss/module/trackback/&quot;
         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1857/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1857/&quot;
    dc:title=&quot;The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1857/&quot; 
    dc:subject=&quot;3D Graphics&quot;
    dc:description=&quot;Cg (C for graphics) is a complete programming environment for the fast creation of special effects and real-time cinematic quality experiences on multiple platforms for today&apos;s programmable GPU architectures. By providing a new level of abstraction, Cg lets developers more directly target OpenGL, Windows, Linux, Mac OS X, and console platforms, without having to program directly to the graphics hardware assembly language. Major topics covered include: 3D transformations; Per-vertex and per-pixel…&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 10:31:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#real_time_rendering_3rd_edition&quot;&gt;Real-Time Rendering (3rd Edition)&lt;/a&gt;&lt;/li&gt;&lt;!--
&lt;rdf:RDF xmlns:rdf=&quot;http://www.w3.org/1999/02/22-rdf-syntax-ns#&quot;
         xmlns:trackback=&quot;http://madskills.com/public/xml/rss/module/trackback/&quot;
         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1855/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1855/&quot;
    dc:title=&quot;Real-Time Rendering (3rd Edition)&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1855/&quot; 
    dc:subject=&quot;3D Graphics&quot;
    dc:description=&quot;Building on the success of Real-Time Rendering, this completely revised and updated second edition addresses new developments in rendering realistic three-dimensional images in a fraction of a second. It discusses the latest graphics hardware capabilities, while also presenting theoretical underpinnings and algorithms of lasting value.&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 10:21:49 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;/ul&gt;

&lt;h3&gt;Books about Open Inventor&lt;/h3&gt;
&lt;ul&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#the_inventor_toolmaker_extending_open_inventor_release_2&quot;&gt;The Inventor Toolmaker : Extending Open Inventor, Release 2&lt;/a&gt;&lt;/li&gt;&lt;!--
&lt;rdf:RDF xmlns:rdf=&quot;http://www.w3.org/1999/02/22-rdf-syntax-ns#&quot;
         xmlns:trackback=&quot;http://madskills.com/public/xml/rss/module/trackback/&quot;
         xmlns:dc=&quot;http://purl.org/dc/elements/1.1/&quot;&gt;
&lt;rdf:Description
    rdf:about=&quot;http://www.opengl.org/index.php/1865/&quot;
    trackback:ping=&quot;http://www.opengl.org/trackback/1865/&quot;
    dc:title=&quot;The Inventor Toolmaker : Extending Open Inventor, Release 2&quot;
    dc:identifier=&quot;http://www.opengl.org/index.php/1865/&quot; 
    dc:subject=&quot;Open Inventor&quot;
    dc:description=&quot;This guide takes the programmer one step beyond the material presented in The Inventor Mentor and explains how to create customized OpenInventor objects for special purposes. Using detailed examples and a step-by-step approach, this book is essential reading for anyone who wants to add new C++ classes to the OpenInventor toolkit.&quot;
    dc:creator=&quot;khronos&quot;
    dc:date=&quot;2005-03-17 10:56:00 PM GMT&quot; /&gt;
&lt;/rdf:RDF&gt;
--&gt;&lt;li&gt;&lt;a href=&quot;http://www.opengl.org/documentation/books/#the_inventor_mentor_programming_object_oriented_3d_graphics_with_open_inven&quot;&gt;The Inventor Mentor : Programming Object-Oriented 3D Graphics with Open Inventor, Release 2&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;
</description>
<pubDate>Fri, 30 Oct 2009 20:51:38 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nasservb&amp;postid=207</comments>
<dc:creator>nasservb</dc:creator>
<guid>http://nasservb.blogfa.com/post-207.aspx</guid>
</item>
<item>
<title>new ebook for computer enginers</title>
<link>http://nasservb.blogfa.com/post-206.aspx</link>
<description>
&lt;strong&gt;&lt;a href=&quot;http://www.FriendlyDuck.com/AF_TA/rel/index.cfm?RST=UNXCOM&amp;TAD=405280&amp;dl=am&quot; title=&quot;UseNeXT: free unique usenet client&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;&lt;strong&gt;Free Download &quot;Building Embedded Linux Systems&quot; from Usenet!&lt;/strong&gt;&lt;/a&gt;&lt;/strong&gt;&lt;h3 class=&quot;post-title entry-title&quot;&gt;
&lt;a href=&quot;http://e-booksworld.blogspot.com/2008/01/oreilly-media-isbn-10-0-596-00361-7.html&quot;&gt;O&apos;Reilly&apos;s ADO.NET in a Nutshell&lt;/a&gt;
&lt;/h3&gt;


&lt;span style=&quot;font-weight: bold;&quot;&gt;&lt;a href=&quot;http://s250.photobucket.com/albums/gg279/mytvblog/?action=view&amp;current=0596003617_cat.gif&quot; target=&quot;_blank&quot;&gt;&lt;img border=&quot;0&quot; src=&quot;http://i250.photobucket.com/albums/gg279/mytvblog/0596003617_cat.gif&quot; alt=&quot;Photobucket&quot; /&gt;&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;span class=&quot;book-subtitle&quot;&gt;O&apos;Reilly Media |             ISBN 10: 0-596-00361-7  |                 &lt;a style=&quot;background: transparent url(http://files.adbrite.com/mb/images/green-double-underline-006600.gif) repeat-x scroll center bottom; cursor: pointer; color: rgb(0, 102, 0); text-decoration: none; -moz-background-clip: -moz-initial; -moz-background-origin: -moz-initial; -moz-background-inline-policy: -moz-initial; margin-bottom: -2px; padding-bottom: 2px;&quot; name=&quot;AdBriteInlineAd_pages&quot; id=&quot;AdBriteInlineAd_pages&quot; target=&quot;_top&quot;&gt;Pages&lt;/a&gt;: 620 | 1.4MB | CHM&lt;/span&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://tinyurl.com/24f7nx&quot;&gt;&lt;span style=&quot;font-weight: bold; font-size: 180%;&quot;&gt;&lt;span style=&quot;color: rgb(255, 0, 0);&quot;&gt;Download&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;strong&gt; Expert .NET Micro Framework&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/post/490&quot;&gt;Download this Book&lt;/a&gt;&lt;/p&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;strong&gt;Oracle PL/SQL Programming, Third Edition&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;p style=&quot;text-align: right;&quot;&gt;&lt;a href=&quot;http://eketab.persianblog.ir/post/489&quot;&gt;Download this Book&lt;/a&gt;&lt;/p&gt;&lt;p style=&quot;text-align: right;&quot;&gt;&lt;a href=&quot;http://eketab.persianblog.ir/post/489&quot;&gt;
&lt;/a&gt;&lt;/p&gt;&lt;div style=&quot;text-align: center;&quot;&gt;&lt;span style=&quot;font-size: small;&quot;&gt;&lt;strong&gt;Learn Objective-C for Java Developers&lt;/strong&gt;&lt;/span&gt;&lt;/div&gt;
&lt;div&gt; &lt;/div&gt;
&lt;br /&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;a href=&quot;http://eketab.persianblog.ir/post/488&quot;&gt;Download this Book&lt;/a&gt;&lt;/p&gt;&lt;p style=&quot;text-align: center;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;p style=&quot;text-align: right;&quot;&gt;ادامه مطالب در آرشیو موضوعی این وب قدرتمند&lt;/p&gt;:&lt;a href=&quot;http://eketab.persianblog.ir/tag/programming&quot;&gt;programming(۱۱٥)&lt;/a&gt; &lt;br /&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%a8%d8%b1%d9%86%d8%a7%d9%85%d9%87_%d9%86%d9%88%db%8c%d8%b3%db%8c&quot;&gt;برنامه نویسی(٩٦)&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/%d9%be%d8%a7%db%8c%da%af%d8%a7%d9%87_%d8%af%d8%a7%d8%af%d9%87_%d9%87%d8%a7&quot;&gt;پایگاه داده ها(۳٧)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%ac%d8%a7%d9%88%d8%a7+java&quot;&gt;جاوا java(٢٧)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d9%85%d9%87%d9%86%d8%af%d8%b3%db%8c_%d9%86%d8%b1%d9%85_%d8%a7%d9%81%d8%b2%d8%a7%d8%b1&quot;&gt;مهندسی نرم افزار(٢۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/c%23&quot;&gt;c#(٢۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/data_base&quot;&gt;data base(٢۱)&lt;/a&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/software_engineering&quot;&gt;software engineering(٢٠)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/web_programming&quot;&gt;web programming(٢٠)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/web+programming&quot;&gt;web programming(۱٩)&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b3%db%8c_%d8%b4%d8%a7%d8%b1%d9%be&quot;&gt;سی شارپ(۱٩)&lt;/a&gt;
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 &lt;a href=&quot;http://eketab.persianblog.ir/tag/data+base&quot;&gt;data base(۱۸)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%a8%d8%b1%d9%86%d8%a7%d9%85%d9%87_%d9%86%d9%88%db%8c%d8%b3%db%8c_%d8%a8%d8%a7%d8%b2%db%8c&quot;&gt;برنامه نویسی بازی(۱٦)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/game_programming&quot;&gt;game programming(۱٥)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/network&quot;&gt;network(۱٥)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/oracle&quot;&gt;oracle(۱٥)&lt;/a&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/microsoft_office&quot;&gt;microsoft office(۱٤)&lt;/a&gt;
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 &lt;a href=&quot;http://eketab.persianblog.ir/tag/data_structures&quot;&gt;data structures(۱٠)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/sql&quot;&gt;sql(۱٠)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/artificial_intelligence&quot;&gt;artificial intelligence(۱٠)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/sql%2csql+server&quot;&gt;sql,sql server(۱٠)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/cisco&quot;&gt;cisco(٩)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/perl&quot;&gt;perl(٩)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/asp_dot_net&quot;&gt;asp dot net(٩)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d9%87%d9%88%d8%b4_%d9%85%d8%b5%d9%86%d9%88%d8%b9%db%8c&quot;&gt;هوش مصنوعی(٩)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b3%d8%ae%d8%aa_%d8%a7%d9%81%d8%b2%d8%a7%d8%b1&quot;&gt;سخت افزار(٩)&lt;/a&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/%d9%84%db%8c%d9%86%d9%88%da%a9%d8%b3+linux&quot;&gt;لینوکس linux(٩)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/c%2cc%2b%2b&quot;&gt;c,c++(٩)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/dot_net&quot;&gt;dot net(۸)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/sql_server&quot;&gt;sql server(۸)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/c%2b%2b&quot;&gt;c++(٧)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/c&quot;&gt;c&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/c&quot;&gt;(٧)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/symbian_os&quot;&gt;symbian os(٧)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%a2%da%98%d8%a7%da%a9%d8%b3+ajax&quot;&gt;آژاکس ajax(٧)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/data_mining&quot;&gt;data mining(٦)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/rails&quot;&gt;rails(٦)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/java_script&quot;&gt;java script(٦)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/network_security&quot;&gt;network security(٦)&lt;/a&gt;&lt;/p&gt;&lt;p&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/uml&quot;&gt;uml(٦)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/mysql&quot;&gt;mysql(٦)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/vb&quot;&gt;vb(٥)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/html&quot;&gt;html(٥)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b3%d8%a7%d8%ae%d8%aa%d9%85%d8%a7%d9%86_%d8%af%d8%a7%d8%af%d9%87_%d9%87%d8%a7&quot;&gt;ساختمان داده ها(٥)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/access&quot;&gt;access(٥)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/crystal_reports&quot;&gt;crystal reports(٥)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/photoshop&quot;&gt;photoshop(٥)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/operating_system&quot;&gt;operating system(٥)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/css&quot;&gt;css(٥)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/ruby&quot;&gt;ruby(٥)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/matlab&quot;&gt;matlab(٥)&lt;/a&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/comptia_a%2b&quot;&gt;comptia a+(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/semantic_web&quot;&gt;semantic web(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b2%d8%a8%d8%a7%d9%86_%d9%85%d8%a7%d8%b4%db%8c%d9%86_%d9%88_%d8%a7%d8%b3%d9%85%d8%a8%d9%84%db%8c&quot;&gt;زبان ماشین و اسمبلی(٤)&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/pic_microcontrollers&quot;&gt;pic microcontrollers(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%a2%da%98%d8%a7%da%a9%d8%b3_ajax&quot;&gt;آژاکس ajax(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/rup&quot;&gt;rup(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/apache_server&quot;&gt;apache server(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/vba&quot;&gt;vba(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/signal_processing&quot;&gt;signal processing(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/wireless_system_design&quot;&gt;wireless system design(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/xml&quot;&gt;xml(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b7%d8%b1%d8%a7%d8%ad%db%8c_%d8%a7%d9%84%da%af%d9%88%d8%b1%db%8c%d8%aa%d9%85_%d9%87%d8%a7&quot;&gt;طراحی الگوریتم ها(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/sharepoint&quot;&gt;sharepoint(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/mcse&quot;&gt;mcse(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/flash&quot;&gt;flash(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/animation&quot;&gt;animation(٤)&lt;/a&gt;&lt;/p&gt;&lt;p&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%a8%d8%b1%d9%86%d8%a7%d9%85%d9%87+%d9%86%d9%88%db%8c%d8%b3%db%8c&quot;&gt;برنامه نویسی(٤)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/ubuntu&quot;&gt;ubuntu(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/agent-based_systems&quot;&gt;agent-based systems(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b3%db%8c%d8%b3%d8%aa%d9%85_%d8%b9%d8%a7%d9%85%d9%84&quot;&gt;سیستم عامل(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/project_management&quot;&gt;project management(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b4%d8%a8%da%a9%d9%87_%d9%87%d8%a7%db%8c_%da%a9%d8%a7%d9%85%d9%be%db%8c%d9%88%d8%aa%d8%b1%db%8c&quot;&gt;شبکه های کامپیوتری(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%a2%d9%86%d8%a7%d9%84%db%8c%d8%b2_%d8%b9%d8%af%d8%af%db%8c&quot;&gt;آنالیز عددی(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/db2&quot;&gt;db2(۳)&lt;/a&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/ccnp&quot;&gt;ccnp(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/j2me&quot;&gt;j2me(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/python&quot;&gt;python(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/excel&quot;&gt;excel(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d9%84%db%8c%d9%86%d9%88%da%a9%d8%b3_linux&quot;&gt;لینوکس linux(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/f%23&quot;&gt;f#(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d9%86%d8%b8%d8%b1%db%8c%d9%87_%d8%b2%d8%a8%d8%a7%d9%86%d9%87%d8%a7_%d9%88_%d9%85%d8%a7%d8%b4%db%8c%d9%86%d9%87%d8%a7&quot;&gt;نظریه زبانها و ماشینها(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d9%86%d8%b8%d8%b1%db%8c%d9%87_%d9%85%d8%ad%d8%a7%d8%b3%d8%a8%d8%a7%d8%aa&quot;&gt;نظریه محاسبات(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/compilers&quot;&gt;compilers(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/assembly&quot;&gt;assembly(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/artificial_neural_networks&quot;&gt;artificial neural networks(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%a7%d8%b5%d9%88%d9%84_%d8%b7%d8%b1%d8%a7%d8%ad%db%8c_%da%a9%d9%85%d9%be%d8%a7%db%8c%d9%84%d8%b1&quot;&gt;اصول طراحی کمپایلر(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d9%be%d8%b1%d8%af%d8%a7%d8%b2%d8%b4_%d8%aa%d8%b5%d9%88%db%8c%d8%b1_image_processing&quot;&gt;پردازش تصویر image processing(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/ado_net&quot;&gt;ado net(۳)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/prolog&quot;&gt;prolog(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/fedora&quot;&gt;fedora(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/theory_of_computation&quot;&gt;theory of computation(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/computer_architecture-%d9%85%d8%b9%d9%85%d8%a7%d8%b1%db%8c_%da%a9%d8%a7%d9%85%d9%be%db%8c%d9%88%d8%aa%d8%b1&quot;&gt;computer architecture-معماری کامپیوتر(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/qt&quot;&gt;qt(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b4%d8%a8%da%a9%d9%87_%d8%b9%d8%b5%d8%a8%db%8c_%d9%85%d8%b5%d9%86%d9%88%d8%b9%db%8c&quot;&gt;شبکه عصبی مصنوعی(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/soa&quot;&gt;soa(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/spring&quot;&gt;spring(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/robotic_system&quot;&gt;robotic system(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/fuzzy_control&quot;&gt;fuzzy control(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%da%a9%d9%86%d8%aa%d8%b1%d9%84_%d9%81%d8%a7%d8%b2%db%8c&quot;&gt;کنترل فازی(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b2%d8%a8%d8%a7%d9%86%d9%87%d8%a7%db%8c_%d8%a8%d8%b1%d9%86%d8%a7%d9%85%d9%87_%d8%b3%d8%a7%d8%b2%db%8c&quot;&gt;زبانهای برنامه سازی(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/programming_languages&quot;&gt;programming languages(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/action_script&quot;&gt;action script(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/dreamweaver&quot;&gt;dreamweaver(٢)&lt;/a&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/ccna&quot;&gt;ccna(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/wcf&quot;&gt;wcf(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/distributed_systems&quot;&gt;distributed systems(٢)&lt;/a&gt;&lt;/p&gt;&lt;p&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/parallel_systems&quot;&gt;parallel systems(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/visual_studio&quot;&gt;visual studio(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/autocad&quot;&gt;autocad(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/windows_server&quot;&gt;windows server(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/windows_vista&quot;&gt;windows vista(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b1%d9%88%d8%a7%d9%86_%d8%b4%d9%86%d8%a7%d8%b3%db%8c&quot;&gt;روان شناسی&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b1%d9%88%d8%a7%d9%86_%d8%b4%d9%86%d8%a7%d8%b3%db%8c&quot;&gt;(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b3%d8%b1%d9%81%d8%b5%d9%84_%d8%af%d8%b1%d9%88%d8%b3_%da%a9%d9%84%db%8c%d9%87_%d9%85%d9%82%d8%a7%d8%b7%d8%b9_%d9%88_%da%af%d8%b1%d8%a7%db%8c%d8%b4%d9%87%d8%a7%db%8c_%d8%b1%d8%b4%d8%aa%d9%87_%da%a9%d8%a7%d9%85%d9%be%db%8c%d9%88%d8%aa%d8%b1&quot;&gt;سرفصل دروس کلیه مقاطع و گرایشهای رشته کامپیوتر(٢)&lt;/a&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/struts&quot;&gt;struts(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/sas&quot;&gt;sas(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/vhdl&quot;&gt;vhdl(٢)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/delphi&quot;&gt;delphi(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/multimedia&quot;&gt;multimedia(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/linq&quot;&gt;linq(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/hack&quot;&gt;hack(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/network+security&quot;&gt;network security(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/exchange_server&quot;&gt;exchange server(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/gwt&quot;&gt;gwt(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/jdbc&quot;&gt;jdbc(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/mashup&quot;&gt;mashup(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/sql+server&quot;&gt;sql server(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/discrete_mathematics&quot;&gt;discrete mathematics(۱)&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b3%d8%a7%d8%ae%d8%aa%d9%85%d8%a7%d9%86_%da%af%d8%b3%d8%b3%d8%aa%d9%87&quot;&gt;ساختمان گسسته(۱)&lt;/a&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/business_intelligence&quot;&gt;business intelligence(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/pc_magazine&quot;&gt;pc magazine(۱)&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/%d9%85%d9%87%d9%86%d8%af%d8%b3%db%8c_%d8%af%d8%a7%d9%86%d8%b4&quot;&gt;مهندسی دانش(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/electric_circuits&quot;&gt;electric circuits(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b1%d9%88%d8%b4_%d8%af%d8%a7%d9%86%d9%84%d9%88%d8%af&quot;&gt;روش دانلود(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/how_to_download_books&quot;&gt;how to download books(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d8%b7%d8%b1%d8%a7%d8%ad%db%8c+%d8%a7%d9%84%da%af%d9%88%d8%b1%db%8c%d8%aa%d9%85+%d9%87%d8%a7&quot;&gt;طراحی الگوریتم ها(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d9%85%d9%88%d8%a8%d8%a7%db%8c%d9%84_%d9%85%d9%88%d9%84%d8%aa%db%8c_%d9%85%d8%af%db%8c%d8%a7&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/%d9%85%d9%88%d8%a8%d8%a7%db%8c%d9%84_%d9%85%d9%88%d9%84%d8%aa%db%8c_%d9%85%d8%af%db%8c%d8%a7&quot;&gt;موبایل مولتی مدیا(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/eclipse&quot;&gt;eclipse(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/microsoft_virtual_server&quot;&gt;microsoft virtual server(۱)&lt;/a&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/vlsi&quot;&gt;vlsi(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/smart_card_applications&quot;&gt;smart card applications(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/rhce&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/rhce&quot;&gt;rhce(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/parallel+port&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/parallel+port&quot;&gt;parallel port(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/object-oriented_analysis&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/object-oriented_analysis&quot;&gt;object-oriented analysis(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/computer_graphics&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/computer_graphics&quot;&gt;computer graphics(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/calculus_%d8%ad%d8%b3%d8%a7%d8%a8_%d8%af%db%8c%d9%81%d8%b1%d8%a7%d9%86%d8%b3%db%8c%d9%84&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/calculus_%d8%ad%d8%b3%d8%a7%d8%a8_%d8%af%db%8c%d9%81%d8%b1%d8%a7%d9%86%d8%b3%db%8c%d9%84&quot;&gt;calculus حساب دیفرانسیل(۱)&lt;/a&gt; &lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/search_engine_optimization&quot;&gt;search engine optimization(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/mcts&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/mcts&quot;&gt;mcts(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/formal_languages_and_automat&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/formal_languages_and_automat&quot;&gt;formal languages and automat(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/joomla&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/joomla&quot;&gt;joomla(۱)&lt;/a&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/wpf&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://eketab.persianblog.ir/tag/wpf&quot;&gt;wpf(۱)&lt;/a&gt;&lt;/p&gt;&lt;p&gt;
 &lt;a href=&quot;http://eketab.persianblog.ir/tag/%d9%be%d8%a7%db%8c%da%af%d8%a7%d9%87+%d8%af%d8%a7%d8%af%d9%87+%d9%87%d8%a7&quot;&gt;پایگاه داده ها(۱)&lt;/a&gt;&lt;/p&gt;&lt;p&gt;
 
 
 
 
 
 
 
 
 
 
&lt;/p&gt;
</description>
<pubDate>Fri, 30 Oct 2009 14:05:18 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nasservb&amp;postid=206</comments>
<dc:creator>nasservb</dc:creator>
<guid>http://nasservb.blogfa.com/post-206.aspx</guid>
</item>
<item>
<title>پاسخ به سوالات</title>
<link>http://nasservb.blogfa.com/post-205.aspx</link>
<description>سلام اول اینکه تو کنکور کاردانی به کارشناسی با رتبه 830 شبانه باهنر شیراز نیمه دوم قبول شدم&lt;/p&gt;&lt;p&gt;همیشه نظرات رو خوندم واگه مطلب ننوشتم ببخشید وقت نشده&lt;/p&gt;&lt;p&gt;اما نظرات&lt;/p&gt;&lt;p&gt;دوشنبه 20 مهر1388 ساعت: 18:7
								توسط:علی&lt;/p&gt;سلام دوست عزیز.&lt;br /&gt;خوبی؟ باید بگم واقعا سایت کاملی هست. تقریبا هر چیزی توش پیدا میشه.&lt;br /&gt;&lt;p&gt;امیدوارم موفق باشی. من دانشجوی ارشد مدیریت it ام. و ممنون از اطلاعات خوبی که توی این سایت قرار داده بودی.&lt;/p&gt;&lt;p&gt;---مرسی&lt;/p&gt;&lt;br /&gt;&lt;p&gt;دوشنبه 13 مهر1388 ساعت: 22:56
								توسط:سعید&lt;/p&gt;&lt;p&gt;سلام &lt;br /&gt;از این که به وبم اومدی ممنون&lt;br /&gt;امیدارم که قبول شده باشی&lt;br /&gt;راسی کجا درس خوندی؟&lt;br /&gt;اینجا که استدای اوقده ای ولی با سوادی داره&lt;br /&gt;تازه دارن سی بمون درس میدن&lt;br /&gt;مسخرس&lt;br /&gt;بازم بیاپیشم
							
							
								 &lt;a title=&quot;http://sabloger.blogfa.com&quot; target=&quot;_blank&quot; class=&quot;bLink&quot; href=&quot;http://sabloger.blogfa.com/&quot;&gt;وب سایت&lt;/a&gt; &lt;/p&gt;&lt;p&gt;---توی متن گفتم کجا قبول شدم&lt;/p&gt;&lt;p&gt;شنبه 10 مرداد1388 ساعت: 11:44
								توسط:اندیشکده اینترنتی&lt;/p&gt;&lt;p&gt;&quot;با سلام. ممنون از مطالب
مفيدتان.......اميدواريم از سايت ما هم که در زمينه آموزش و نرم افزارهای
تحت وب آموزشی فعاليت می کند بازديد نماييد
							
							
								 &lt;a title=&quot;http://www.webthinker.net&quot; target=&quot;_blank&quot; class=&quot;bLink&quot; href=&quot;http://www.webthinker.net/&quot;&gt;وب سایت&lt;/a&gt; &lt;/p&gt;&lt;p&gt;---وبتان خوب بود&lt;/p&gt;&lt;p&gt;چهارشنبه 7 مرداد1388 ساعت: 22:17
								توسط:اکبر&lt;/p&gt;&lt;p&gt;با سلام  سایت مفیدی دارین فقط بفرمایین که تو دلفی چطور میتوان به پورت سریال اطلاعات ارسال یا دریافت کرد.  &lt;br /&gt;ممنون&lt;/p&gt;&lt;p&gt;---کامپوننت وین سوک ای پی آی (winsok.dll(آموزشش در وب delphigroup.blogfa.com توسط &lt;/p&gt;&lt;p&gt;دوست قدیمی ام آقای احمدی&lt;/p&gt;&lt;p&gt;دوشنبه 29 تیر1388 ساعت: 19:0
								توسط:سعید&lt;/p&gt;&lt;p&gt;سلام &lt;br /&gt;وبلاگت خیلی خیلی عالیه&lt;br /&gt;من که هرچی از کامپیوتر میخواستم بیشترشو پیدا کردم&lt;br /&gt;دمت گرم&lt;br /&gt;به منم سری بزن &lt;br /&gt;دمت گرم
							
							
								 &lt;a title=&quot;http://sabloger.blogfa.com&quot; target=&quot;_blank&quot; class=&quot;bLink&quot; href=&quot;http://sabloger.blogfa.com/&quot;&gt;وب سایت&lt;/a&gt; &lt;/p&gt;&lt;p&gt;---ممنون وظیفه بود وبت رو دیدم خوبه &lt;/p&gt;&lt;p&gt;جمعه 5 تیر1388 ساعت: 23:20
								توسط:حسین&lt;/p&gt;&lt;p&gt;سلام،خسته نباشی&lt;br /&gt;امروز داشتم دنبال نمونه تست ++Cمی گشتم که وبلاک شما
رو پیدا کردم آقای نیازی خیلی برام جالبه که وبلاک به این پر محتوایی تهیه
کردین مسلما باید مدیریت خیلی قوی داشته باشین تبریک می گم بهتون.در ضمن
من نویسنده ام و شعر هم میگم اگه بخوایین می تونم تو تدوین شعر کمکتون کنم
منظورم همون :&lt;br /&gt;تو ای شخص غنی ز علم و هنر ...&lt;br /&gt;مرسی فعلا خداحافظی&lt;/p&gt;&lt;p&gt;---متشکر از لطفتون پیشنهادتون رو بفرمائید به روی چشم .شعر مال مدتها پیشه -قبل کاردانی!!!!&lt;/p&gt;&lt;p&gt;چهارشنبه 20 خرداد1388 ساعت: 18:16
								توسط:باران&lt;/p&gt;&lt;p&gt;واقعا از اين همه لطفتون ممنون منتظر ادامه آپلودهاي جزوات هستيم&lt;br /&gt;موفق و پيروز باشيد&lt;/p&gt;&lt;p&gt;---مال من نبود مال کارشناسی و ارسنجان.بلاگفا بود &lt;/p&gt;&lt;p&gt;پنجشنبه 3 اردیبهشت1388 ساعت: 19:38
								توسط:lمحمد حسین&lt;/p&gt;&lt;p&gt;سلام&lt;/p&gt;&lt;p&gt;&lt;br /&gt;خیلی وقت بود که پستی نمی دادی دلم هم برات تنگ شده بود راستی&lt;br /&gt; بابت جزوه ها خیلی ممنون&lt;/p&gt;&lt;p&gt;---منم دلم برات تنگ شده بود &lt;/p&gt;&lt;p&gt;-----------------همه ی دوستان ببخشن که این  همه دیر دارم به نظرشون پاسخ می دم برخی از مشکلات پایین شرح دادم درکم کنید که نمی شد !!&lt;/p&gt;&lt;p&gt;بزودی برای مطالب ارشد برمی گردم&lt;/p&gt;&lt;p&gt;فعلآ خداحافظ همگی&lt;br /&gt; &lt;/p&gt;</description>
<pubDate>Wed, 14 Oct 2009 15:25:09 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nasservb&amp;postid=205</comments>
<dc:creator>nasservb</dc:creator>
<guid>http://nasservb.blogfa.com/post-205.aspx</guid>
</item>
<item>
<title>سرگذشتم و مطلبی روحیه بخش</title>
<link>http://nasservb.blogfa.com/post-204.aspx</link>
<description>سلام&lt;br /&gt;متنی که در زیر خواهید خوان متنی است که من موقع کنکور روی یک کاغذ بزرگ نوشته بودم و به دیوار اتاقم زده بودم .این متن را از کتاب راز موفقیت نفرات برتر کنکور نوشته برایان تریسی وبعضی از جملات از کتب تمرکز روی هدف برایان تریسی و بیندیشید و ثروتمند شوید از ناپلون هیل است .&lt;br /&gt;من با وجود اینکه  ترم 4 بیست واحد داشتم برا کنکور هم خوندم .پایه دیپلمم کارودانش بود وریاضی هم ضعیف که همین باعث می شد ترم های قبل به زور درس ترمم رو بخونم چه برسه به کنکور ولی ترم 4 با عزم اراده و استناد به جمله های زیر با معدل 17.8ترم خودم رو پاس کردم پروجم رو بیست گرفتم یه برنامه 2مگ سایز!نوشتم .پروجه پایانی 5 نفر رو سروسامان دادم! 1 طرح برا خوارزمی آماده کردم ودرگیر مشکلات شدید خانوادگی هم بودم ولی هیچ کدوم نتونست من رو از هدفم جدا کنه با وجود اینکه سر جلسه کنکور بسیار آماده بودم فقط بخاطر ضعف تکنیکی و کمبود شدید وقت (فقط 10 دقیقه برا دروس تخصصی!)رتبه 830 آوردم وشبانه نیمه دوم شیراز قبول شدم .منی که با پایه ی کارودانش هر ترم فقط به پاس کردن واحد هام نا امیدانه فکر می کردم و ترم 1و2 هرترم 2 واحدو 2 واحدهم در تابستان و5 واحد در ترم 3 افتادم به یک باره با این همه مشکلات این رتبه رو آوردم ودرسام اونجوری همه بانمره ی بالا پاس شد و کنکورم قبول شدم.وسر جلسه اگه وقت داشتم مطمعنم دروس تخصصی رو بالای 50 می زدم طی 8 تا 10 دقیقه 22%زدم و دروسی که وقت داشتم رو عالی زدم برنامه سازی 64%ومدار46%وزبان (ضعیف بودم)33%&lt;br /&gt; ترم تابستان و 2 واحد هم معرفی به استاد گرفتم وناباورانه فرق التحصیل شدم&lt;br /&gt;متن پایین رو بارها ویرایش کردم تا به متن زیر رسید وبرای بسیاری از دوستان و آشنایان دادم که بسیار مورد استقبال قرار گرفته -حتی تویه مدرسه شاگردای یک کلاس همه ازش کپی گرفتن-امیدوارم بدرد همتون بخوره.متن بالا هم تعریف از خود نبود بلکه شرح ایجاد تحول در زندگیم بود.&lt;/p&gt;&lt;p&gt;---------------متن اصلی-----------------&lt;/p&gt;&lt;p&gt;بنام خداوند  یزدان و سپهر آفرین    کز الطافش جاوید باد ایران زمین &lt;br /&gt;-&gt;موفقیت تصادفی نیست . هیچکس بهتروزرنگ تر از شما نیست .&lt;br /&gt;وقتی راز های موفقیت را یادبگیرید و بکار ببندید  به اندازه ی همان افراد موفقید&lt;br /&gt;می توان رازهای موفقیت را آموخت.اگر کاری نکنید پاداشی نمی گیرید&lt;br /&gt;-&gt;آرزو های بزرگ در سر بپرورانید -تنها آرزوهای بزرگ هستند که قدرت برانگیختن روان انسانها را دارند(مارکوس آلیوس).شما باید آرزویی داشته باشید تا بتوانید به آن تحقق ببخشید .به خودتان اجازه بدهید در مورد رشته و آرزوی قبولی رویایی فکر کنید و خیالبافی کنید .(تخیل سنگ بنای حافظه است ).آرزوی موفقیت تحصیلی و قبولی در جاهای خوب نقطه شروع حرکت به سمت هدف و موفقیت تحصیلی است . &lt;br /&gt;-&gt; خودتان را به 5 سال آینده ببرید. فرض کنید 5 سال گذشته چگونه درس خواندید و کجا؟&lt;br /&gt;فکر کردن از آینده به این طرف را تمرین کنید .اگر آرزو های بزرگ داشته باشید :به خود احترام می گذارید -خود را دوست میدارید-بیشتر به خود توجه می کنید .این کار باعث خودباوری -بالا رفتن اعتماد بنفس می شود و قدر خود را بیشتر میدانید و شادابید .سبب ایجاد انگیزه  برای بهتر از گذشته درس خواندن می شود.&lt;br /&gt;-&gt;اگر بدانم شکست نمی خورم جرات آرزوی چه شهری را خواهم داشت &lt;br /&gt;-&gt;اگر موفقتم کاملآ تضمین شده باشد شهرو دانشگاه آینده ام کجا خواهد بود &lt;br /&gt; هدفتان را مشخص کنید .فکر کنید به آن رسیده اید به عقب برگردید تا به امروز :چه کارهایی انجام دادید -چگونه درس خواندید -چه تغییری در شیوه ی درس خواندن  خود دادید .&lt;br /&gt;&quot;فرد با هدف معین حتی روی ناهموارترین جاده پیش خواهد رفت ولی فرد بدون هدف حتی روی هموارترین جاده نیز پیشرفتی ندارد&quot;&lt;br /&gt; -&gt;شما همانی خواهید شد که اکثر اوقات دوران تحصیل به آن فکر می کنید.&lt;br /&gt;در مورد هرچیز بیشتر فکر کنید آن چیز در زندگیت رشد پیدا می کند وافزایش می یابد &lt;br /&gt;فرمول رسیدن به هدف :&lt;br /&gt;1-در هرمرحله از تحصیل دقیقآ تصمیم یگیرید که چه می خواهید .&lt;br /&gt;2-اهدافتان را به وضوح و مشخص بنویسید تا مشخص شود چه فاصله ای بین افکار و اعمالتان  وجود دارد.&lt;br /&gt;3-برای هر هدف تاریخ معین تایین کنید&lt;br /&gt;4-لیستی از کارهایی را که برای رسیدن به هدفتان لازم انجام دهید تهیه کنید .&lt;br /&gt;5-لیست خود را به صورت یک نقشه ی عملیاتی سازماندهی کنید و تایین کنید کدامیک اهمیت بیشتری دارند -اول چه درسهایی را باید بخوانید و غیره .&lt;br /&gt;6-فورآ روی نقشه و طرح درس خواندن کاررا شروع کنید .&lt;br /&gt;7-&quot;هر روز طوری درس بخوانید که حداقل شما را یک گام به هدفتان نزدیک تر کند&quot; .&lt;br /&gt;همیشه برای اهداف تحصیلی و روشهای رسیدن به آن برنامه ریزی کنید .مسولیت پذیر باشید .مسولیت  تحصیل خود را بر عهده بگیرید (من حاکم سرنوشت خود هستم .من ناخدای روانم هستم )من خود ساخته و مسول تمامی موارد تحصیلم هستم .بسیار سازگارم چون مسولیت پذیرم. کسی را ملامت نمی کنم -برای خود درس میخوانم و مسولتش را برعهده می گیرم .&lt;br /&gt;مسولیت کامل تحصیل خود را برعهده بگیرید و همین امروز درس خواندن بصورت جدی را شروع کنید .در حیطه ی خود در حد عالی کار کنید .اراده کنید امروز بهترین روز تحصیلی شما باشد .طوری هدفتان را انتخاب کنید که به 10%بالای رشته تان بپیوندید.&lt;br /&gt;-&gt;به یاد داشته باشید هیچکس قوی تربهتر وزرنگ تر از شما نیست . همانطور که بسیاری موفق بوده اند شما نیز می توانید خوب درس بخوانید و موفق شوید.&lt;br /&gt;قانون بزرگ:زندگی تحصیلی شما زمانی بهتر خواهد شد که شما بهتر درس بخوانید .&lt;br /&gt;محدودیتی برای بهتر شدن شما وجود ندارد .تصمیم شما برای عالی درس خواندن و پیوستن به بهترین های رشته تان سنگ بنای خود باوری -خود اتکایی و عزت نفس شما می باشد .&lt;br /&gt;طولانی تر و سخت تر درس می خوانم تا موفقیتم بیشتر شود .&lt;br /&gt;هوش و تونایی شما بیشتر از آن است که تا الان از آن استفاده کرده اید.شما زرنگ تر از آنی هستید که فکر می کنید . هر چقدر بیشتر یاد بگیرید قدرت یادگیریتان بیشتر می شود.&lt;br /&gt;-&gt;تفکر منبع اصلی تمام ثروت -تمام موفقیت-تمام درآمد ها -تمام کشف ها و اختراعات بزرگ و تمام کامیابی ها ست .(کلود بریستون)&lt;br /&gt;در درسی که می خوانید کاملآ صادق باشید.با خود و با دیگران صادق باشید .ضعف و استرس در شما ناشی از نبود یک صفت حسنه در شما ست  آن را بیابید و از بین ببرید .&lt;br /&gt;یک فرد با دو عقیده از تمام جهات فردی نا پایدار است .در یک مسیر تمرکز کنید و آنچه که بدستتان می رسد انجام دهید و تعلل نکنید .&lt;br /&gt;مهمترین اولویت کارها وتحصیل را مشخص کرده و قاطعانه آن را انجام دهید .&lt;br /&gt;توانایی کار برروی مهمترین اولویت وسپس کار برروی آن سخت ولی بسیار مهم و اعتماد به نفس آفرین است .ارزشمند ترین (بهترین ) کاربرد وقتم چیست . سرانجام یک هدف که مهمترین نیز هست را انتخاب کرده و قاطعانه کار کنید و پایداری کنید تا 100% تکمیل شود .&lt;br /&gt;خونسرد باشید و از هرگونه  انحراف از مسیر رسیدن به هدفتان و پریشانی دوری کنید .&lt;br /&gt;در انجام تحصیل اصرار ورزید تا کار کامل شود .&lt;br /&gt;-&gt;موفقیت تحصیلی شما در گرو سرعت و عملکرد شماست.(اکنون بخوان! اکنون بخوان!اکنون بخوان!) برای فتح قله های موفقیت آماده شوید .&lt;br /&gt;-&gt; خونسرد باشید و با آرامش کامل سخت درس بخوانید.&lt;br /&gt;زندگی دارای فراز و نشیب است .زندگی 2 قدم به جلو و 1 قدم به عقب است .&lt;br /&gt;برنده شدن یک موفقیت زودگذر نیست بلکه دائمی است (دنیس دوماردی)هرروز با برنامه و هدف درس بخوانید .&lt;br /&gt;&quot;خیال پردازی مهم تر از حقایق است&quot;(انیشتین).شما یک نابغه ی بالقوه هستید و زرنگ تر از آنی هستید که تا بحال فکر می کردید .&lt;br /&gt;خلاقیت شما با 3 عامل برانگیخته می شود :هدفهای بسیار مطلوب -مشکلات فشرده -پرسشهای متمرکز.&lt;br /&gt;-&gt;اگر می خواهید با عقاب پرواز کنید نمی توانید با مرغ راه بروید.&lt;br /&gt;خود انظباطی مهمترین عامل موفقیت زندگی و تحصیل است . آنچه باید خوانده شود را بخوانید چه خوشتان بیاید چه نیاید تا  میزان اعتماد به نفس و خود باوری زیاد  شود .&lt;br /&gt;فکر سالم در بدن سالم -مواظب خود باشید .قاطع باشید و درس خواندن را هدفمند دنبال کنید .&lt;br /&gt;آغوشتان را برای دریای مشکلات تحصیل باز کنید و با تلاش مداوم آنها را از بین ببرید .(موفق ها دقیق فکر می کنندوسریع عمل می کنند)&lt;br /&gt;هرگز به خود اجازه ی شکست ندهید &lt;br /&gt;-&gt;شکست چیز مهمی نیست بلکه ترس از شکست مهم است (روزلت)&lt;br /&gt;موفقیت دست یافتنی است. از شکست نترسید -فکر کنید قبو لیتان تضمین شده است.ترس بزرگ زندگی را حذف کنید&lt;br /&gt;پشتکار مهمترین عامل موفقیت بشر است &lt;br /&gt;پشتکار و اراده ابر قدرت موفقیت بشراند.&lt;br /&gt;خلاصه ای از سه کتاب &quot;راز موفقیت نفرات برتر کنکور&quot;و&quot;تمرکز روی هدف&quot; از(برایان تریسی)و &quot;بیندیشید و ثروتمندشوید&quot;از ناپلون هیل&lt;br /&gt;&lt;/p&gt;
</description>
<pubDate>Wed, 14 Oct 2009 15:05:43 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nasservb&amp;postid=204</comments>
<dc:creator>nasservb</dc:creator>
<guid>http://nasservb.blogfa.com/post-204.aspx</guid>
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<title>directx</title>
<link>http://nasservb.blogfa.com/post-203.aspx</link>
<description>&lt;br /&gt;
	
    &lt;!--&lt;h3&gt;&lt;span&gt;Author&lt;/span&gt;Search results:&lt;/h3&gt;--&gt;
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</description>
<pubDate>Mon, 21 Sep 2009 17:53:38 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nasservb&amp;postid=203</comments>
<dc:creator>nasservb</dc:creator>
<guid>http://nasservb.blogfa.com/post-203.aspx</guid>
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<title>new</title>
<link>http://nasservb.blogfa.com/post-202.aspx</link>
<description>با سلام  مثل همیشه دیر دارم پست می کنم و شرمند ام در التهاب کنکورم آخه&lt;/p&gt;&lt;a href=&quot;http://www.vb6.us/&quot;&gt;&lt;h2&gt;Visual Basic 6 (VB6) | tutorials and source code samples&lt;/h2&gt;&lt;/a&gt;&lt;br /&gt;&lt;font color=&quot;black&quot;&gt;This &lt;strong&gt;VB&lt;/strong&gt; tutorial builds off the last and demonstrates how you can create more   advanced &lt;strong&gt;PDF&lt;/strong&gt; files. It teaches you how to create a multi-page document, &lt;strong&gt;...&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.learnvisualstudio.net/content/cheats/VB_Language_Basics.pdf&quot;&gt;&lt;h2&gt;VB Language Basics.indd&lt;/h2&gt;&lt;/a&gt;&lt;br /&gt;&lt;font color=&quot;black&quot;&gt;LearnVisualStudio.NET. Copyright © 2006, LearnVisualStudio.NET. Cheat Sheet : &lt;strong&gt;VB&lt;/strong&gt;   Language &lt;strong&gt;Basics&lt;/strong&gt;. Visual &lt;strong&gt;Basic&lt;/strong&gt; 2005 Express Edition. Working With Numbers &lt;strong&gt;...&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://download.microsoft.com/download/A/3/A/A3A35223-A7F0-4B9E-90AB-16A04FE38306/Tutorial9_ADOnetDataEntities_vb.pdf&quot;&gt;&lt;h2&gt;ADO.NET DataEntities and WCF Feeding a Silverlight DataGrid&lt;/h2&gt;&lt;/a&gt;&lt;br /&gt;&lt;font color=&quot;black&quot;&gt;Open EmployeeWebService.svc.&lt;strong&gt;vb&lt;/strong&gt; where you will find a stub method, DoWork which   you will &lt;strong&gt;...&lt;/strong&gt; Click OK to add the service reference, and open Page.xaml.&lt;strong&gt;vb&lt;/strong&gt; &lt;strong&gt;...&lt;/strong&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.websupergoo.com/&quot;&gt;&lt;h2&gt;ASP VB and .NET Components for PDF HTML Image and Upload - WebSupergoo&lt;/h2&gt;&lt;/a&gt;&lt;br /&gt;&lt;p&gt;&lt;font color=&quot;black&quot;&gt;Create Adobe &lt;strong&gt;PDF&lt;/strong&gt; documents from ASP, ASP.NET, &lt;strong&gt;VB&lt;/strong&gt; or any environment that   supports ActiveX. Add text, images and graphics.&lt;/font&gt;&lt;/p&gt;&lt;div class=&quot;panel-col-last&quot;&gt;
    &lt;div&gt;&lt;div class=&quot;clear-block block block-views&quot; id=&quot;block-views-SourceFront&quot;&gt;

  &lt;h2&gt;Latest VB6 Source Code Samples&lt;/h2&gt;

  &lt;div class=&quot;content&quot;&gt;&lt;div class=&quot;view view-SourceFront&quot;&gt;&lt;div class=&quot;view-content view-content-SourceFront&quot;&gt;
&lt;div class=&quot;node sticky&quot; id=&quot;node-240&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Create PDF in VB Source Code&quot; href=&quot;http://www.vb6.us/source-code/create-pdf-vb-source-code&quot;&gt;Create PDF in VB Source Code&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This
sample source code shows you exactly how to create a PDF file from
within your VB application with out having to buy a third party control
or dll. It gives an example of creating a PDF and adding text to it.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-108&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;A simple calculator&quot; href=&quot;http://www.vb6.us/source-code/simple-calculator-written-vb6&quot;&gt;A simple calculator&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This full program is a simple calculator like what comes with windows. It demonstrates many controls and commands.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-104&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;A full game - Concentration&quot; href=&quot;http://www.vb6.us/source-code/full-vb6-game-concentration&quot;&gt;A full game - Concentration&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;See how to write a full working version of the Concentration game.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-103&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Full hangman game in VB6&quot; href=&quot;http://www.vb6.us/source-code/full-hangman-game-vb6&quot;&gt;Full hangman game in VB6&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Learn
how to create a full hangman game with graphics. This program uses
forms, timers, graphics, and many other common controls.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-102&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Creating a graphic tic tac toe game in VB6&quot; href=&quot;http://www.vb6.us/source-code/creating-graphic-tic-tac-toe-game-vb6&quot;&gt;Creating a graphic tic tac toe game in VB6&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This code shows a full tic tac toe. It uses forms, graphics, a simple AI algorithm, and other fun game stuff.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-101&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;A Cryptogram game - simple encryption in VB6 source&quot; href=&quot;http://www.vb6.us/source-code/cryptogram-game-simple-encryption-vb6-source&quot;&gt;A Cryptogram game - simple encryption in VB6 source&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This
is a simple game that also shows how to do a fun cryptography method.
It also teaches you forms, graphics and other basic VB controls.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-79&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Roman Numeral Converter&quot; href=&quot;http://www.vb6.us/source-code/vb6-roman-numeral-converter-source-code&quot;&gt;Roman Numeral Converter&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level3.gif&quot; alt=&quot;Level3&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This
program converts an integer in the range of 1 through 3999 to its
equivalent in Roman numerals. It also converts a Roman numeral string
to its decimal equivalent.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-69&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Advanced multiple client server using the Winsock control&quot; href=&quot;http://www.vb6.us/source-code/advanced-multiple-client-server-using-winsock-control&quot;&gt;Advanced multiple client server using the Winsock control&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level3.gif&quot; alt=&quot;Level3&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;See
how to build an advanced client server chat like program that allows
multiple connections (like IRC) using the Winsock control.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-68&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Simple Client Server chat program using Winsock control&quot; href=&quot;http://www.vb6.us/source-code/simple-client-server-chat-program-using-winsock-control&quot;&gt;Simple Client Server chat program using Winsock control&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Would
you like to write your own chat or IM program? This sample demonstrates
how you can use the VB6 Winsock control to build a simple client server
application.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-61&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Building a highscore manager for your game&quot; href=&quot;http://www.vb6.us/source-code/building-highscore-manager-vb6-source-code&quot;&gt;Building a highscore manager for your game&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Every great game keeps tracks of users high scores and displays them. See how to do just that.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-60&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Build a scripting language&quot; href=&quot;http://www.vb6.us/source-code/build-scripting-language-your-vb6-app&quot;&gt;Build a scripting language&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level4.gif&quot; alt=&quot;Level4&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Ever
wanted to write your own scripting language? While this source will get
you started. See how to use dynamic classes to create a runtime class
browser.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-59&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Using Windows Resource Files and Directx 8&quot; href=&quot;http://www.vb6.us/source-code/using-windows-resource-files-and-direct-x-source&quot;&gt;Using Windows Resource Files and Directx 8&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Take
a look at this example code to see how to read data from windows
resource files and use it in DirectX - specifically Direct Draw.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-58&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Store data in windows resource files&quot; href=&quot;http://www.vb6.us/source-code/store-data-resource-files-source-code-sample&quot;&gt;Store data in windows resource files&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;See how we can build of off Visual Basic 6&apos;s way of storeing data and information in .frx files using property bags.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-56&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Create your own custom Resource Files&quot; href=&quot;http://www.vb6.us/source-code/create-your-own-vb6-resource-files-source-code&quot;&gt;Create your own custom Resource Files&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level3.gif&quot; alt=&quot;Level3&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Use the binary AND and OR operators to keep track of game character attributes.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-55&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Handling Bitmaps well&quot; href=&quot;http://www.vb6.us/source-code/handling-bitmaps-vb-source-code-sample&quot;&gt;Handling Bitmaps well&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level3.gif&quot; alt=&quot;Level3&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;See
how to do all sorts of things with bitmap files. This code demonstrates
how to use and manipulate windows bitmaps at the lowest level.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-54&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;How to utilize binary flags in games&quot; href=&quot;http://www.vb6.us/source-code/how-utilize-binary-flags-vb6-source-code-sample&quot;&gt;How to utilize binary flags in games&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;See how to use binary operators to store a characters attributes in a binary way to use less memory for your game development&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-53&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Using the mouse to click in 3D space with DirectX 8&quot; href=&quot;http://www.vb6.us/source-code/using-mouse-click-3d-space-directx-8&quot;&gt;Using the mouse to click in 3D space with DirectX 8&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level4.gif&quot; alt=&quot;Level4&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This
source demonstrates how to map 3d coordinates in a way that allows the
user to click on them with his mouse using DirectX 8.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-52&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Time based modeling algorithm for Games&quot; href=&quot;http://www.vb6.us/source-code/time-based-modeling-algorithm-vb-games&quot;&gt;Time based modeling algorithm for Games&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level3.gif&quot; alt=&quot;Level3&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Instead of putting a frame cap on your game this source code shows you how to get your max FPS by using Time Based Modeling.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

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        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-51&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Seeking and Fleeing Algorithms&quot; href=&quot;http://www.vb6.us/source-code/seeking-and-fleeing-algorithms-source-code-sample&quot;&gt;Seeking and Fleeing Algorithms&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level3.gif&quot; alt=&quot;Level3&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;If
you want enemies to seek after your player (like ghosts after pacman)
or you want enemies to run from your player (like when pacman eats a
pill) then you must master the AI seeking and fleeing algorithms.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
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        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-50&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Rectangular and Circular Collision Detection&quot; href=&quot;http://www.vb6.us/source-code/rectangular-and-circular-collision-detection-source-code-sample&quot;&gt;Rectangular and Circular Collision Detection&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level3.gif&quot; alt=&quot;Level3&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;In
any good game we must detect when objects have collided. This turns out
to be pretty simple. See how to do both rectangular and circular
collision detection.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
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        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;view-footer view-footer-SourceFront&quot;&gt;&lt;p&gt;&lt;strong&gt;&lt;a href=&quot;http://www.vb6.us/source-code&quot;&gt;More VB6 source code samples&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
&lt;/div&gt;
  &lt;/div&gt;&lt;br /&gt;&lt;div class=&quot;panel-col-first&quot;&gt;
    &lt;div&gt;&lt;div class=&quot;clear-block block block-views&quot; id=&quot;block-views-TutorialsFront&quot;&gt;

  &lt;h2&gt;Latest VB6 Tutorials&lt;/h2&gt;

  &lt;div class=&quot;content&quot;&gt;&lt;div class=&quot;view view-TutorialsFront&quot;&gt;&lt;div class=&quot;view-content view-content-TutorialsFront&quot;&gt;
&lt;div class=&quot;node sticky&quot; id=&quot;node-239&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Creating PDF files in Visual Basic&quot; href=&quot;http://www.vb6.us/tutorials/visual-basic-tutorial-pdf&quot;&gt;Creating PDF files in Visual Basic&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Creating
PDF documents in Visual Basic has always been a difficult task. Many
times people have to purchase controls to do it for them. Not with this
Visual Basic tutorial. PDF documents can be created in a snap using the
mjwPDF class. This is the first in a series of tutorials. It covers the
creation of a basic PDF document.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

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        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node sticky&quot; id=&quot;node-241&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Creating Advanced PDF documents in VB&quot; href=&quot;http://www.vb6.us/tutorials/visual-basic-tutorial-pdf-advanced&quot;&gt;Creating Advanced PDF documents in VB&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level3.gif&quot; alt=&quot;Level3&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This
VB tutorial builds off the last and demonstrates how you can create
more advanced PDF files. It teaches you how to create a multi-page
document, with page headers, footers, page numbers, shapes, and images.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-212&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Visual Basic 6 String Functions&quot; href=&quot;http://www.vb6.us/tutorials/vb6-string-functions&quot;&gt;Visual Basic 6 String Functions&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This
tutorial explains all the main vb6 string functions that allow you to
manipulate strings including the Len, Mid, Left, Right, UCase, LCase,
Instr, InstrRev, String, Space, Replace, StrReverse, LTrim, RTrim,
Trim, Asc, Chr, and the ASCII table. This Visual Basic tutorial should
meet all your needs.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-82&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Visual Basic &amp; ADO Tutorial&quot; href=&quot;http://www.vb6.us/tutorials/database-access-ado-vb6-tutorial&quot;&gt;Visual Basic &amp; ADO Tutorial&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This VB6 tutorial explains how to access a database using ADO in. It uses two different access databases for the backend.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

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    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-219&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Date Time Functions In Visual Basic&quot; href=&quot;http://www.vb6.us/tutorials/date-time-functions-visual-basic&quot;&gt;Date Time Functions In Visual Basic&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Learn how to use the time and date functions in Visual Basic. This VB6 tutorial introduces you to the basics of these functions.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

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    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-87&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Using Crystal Reports&quot; href=&quot;http://www.vb6.us/tutorials/using-crystal-reports-vb6-tutorial&quot;&gt;Using Crystal Reports&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Learn how to use Crystal Reports to display a nice report from your database in.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-292&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Visual Basic Combo Box Tutorial&quot; href=&quot;http://www.vb6.us/tutorials/visual-basic-combo-box-tutorial&quot;&gt;Visual Basic Combo Box Tutorial&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Visual
Basic combo boxes are like list boxes but they allow you to have a drop
down list and/or be able to type in your own list items instead of only
selecting one of the current items. This VB6 combo box tutorial teaches
you everything you need to know to use combo boxes in your Visual Basic
application.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-85&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Database Access with the Data Control&quot; href=&quot;http://www.vb6.us/tutorials/database-access-vb6-data-control-tutorial&quot;&gt;Database Access with the Data Control&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;See examples of developing database applications using the data control that ships with Visual Basic 6.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-105&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Amazing things you can do with the Listbox control&quot; href=&quot;http://www.vb6.us/tutorials/indepth-vb6-listbox-tutorial&quot;&gt;Amazing things you can do with the Listbox control&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level3.gif&quot; alt=&quot;Level3&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Learn everything about the Listbox control. From simple to advanced to very advanced things you can do with this neat control.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-118&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;How to read simple text files&quot; href=&quot;http://www.vb6.us/tutorials/how-read-simple-text-files&quot;&gt;How to read simple text files&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level1.gif&quot; alt=&quot;Level1&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This tutorial explains in detail how you can open text files in different formats and read them into your Visual Basic program.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

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    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-83&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Using ADO and the ListView control&quot; href=&quot;http://www.vb6.us/tutorials/using-ado-and-listview-control-vb6&quot;&gt;Using ADO and the ListView control&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;See how to create a program that reads data using ADO and displays it in a nice ListView control in this VB6 tutorial.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-107&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Using ADO and stored procedures&quot; href=&quot;http://www.vb6.us/tutorials/using-ado-and-stored-procedures-vb6&quot;&gt;Using ADO and stored procedures&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level3.gif&quot; alt=&quot;Level3&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Learn
how to use ADO along with stored procedures in this VB6 tutorial. It
shows examples using an access database, SQL database, and oracle
database.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-86&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Using DAO (Data Access Objects) Code&quot; href=&quot;http://www.vb6.us/tutorials/using-dao-data-access-objects-code-tutorial&quot;&gt;Using DAO (Data Access Objects) Code&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level3.gif&quot; alt=&quot;Level3&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This
demonstrates a full working application using nothing but DAO code (no
data control) this gives you the advantage of having full control over
everything.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-84&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Introduction to SQL (Structured Query Language)&quot; href=&quot;http://www.vb6.us/tutorials/introduction-sql-structured-query-language&quot;&gt;Introduction to SQL (Structured Query Language)&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level3.gif&quot; alt=&quot;Level3&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This
explains in great depth how the SQL language works. It has many
examples and uses access databases to demonstrate the SQL syntax.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-91&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Understanding the timer control&quot; href=&quot;http://www.vb6.us/tutorials/understanding-timer-control-vb6&quot;&gt;Understanding the timer control&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level1.gif&quot; alt=&quot;Level1&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;The timer control is very useful learn how to use it effectively.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-202&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Understanding the MsgBox command in Visual Basic&quot; href=&quot;http://www.vb6.us/tutorials/understanding-msgbox-command-visual-basic&quot;&gt;Understanding the MsgBox command in Visual Basic&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level1.gif&quot; alt=&quot;Level1&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This Visual Basic tutorial explains everything you need to know about displaying a message box using the VB6 MsgBox command.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

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    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-94&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Understanding control arrays&quot; href=&quot;http://www.vb6.us/tutorials/vb6-control-array-tutorial&quot;&gt;Understanding control arrays&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level1.gif&quot; alt=&quot;Level1&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This explains the very useful feature of control arrays. Control arrays allow you to create controls at runtime.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-90&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Understanding Forms and form events&quot; href=&quot;http://www.vb6.us/tutorials/understanding-forms-vb6-tutorial&quot;&gt;Understanding Forms and form events&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level1.gif&quot; alt=&quot;Level1&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This explains in detail how forms work in Visual Basic. It demonstrates how to create them and handle events.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-25&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Beginner Tutorial - Hello World&quot; href=&quot;http://www.vb6.us/tutorials/hello-world&quot;&gt;Beginner Tutorial - Hello World&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level1.gif&quot; alt=&quot;Level1&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Create your first working application that says &quot;Hello, World!&quot;. A standard in all programming environments.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-95&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Using Option Buttons aka Radio Buttons&quot; href=&quot;http://www.vb6.us/tutorials/option-buttons-or-radio-buttons-vb6&quot;&gt;Using Option Buttons aka Radio Buttons&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level1.gif&quot; alt=&quot;Level1&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Learn how to use the option buttons aka radio button controls in your Graphical User Interface (GUI).&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-213&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;VB String Array Functions - Split, Join, Filter&quot; href=&quot;http://www.vb6.us/tutorials/vb-string-array-functions-split-join-filter&quot;&gt;VB String Array Functions - Split, Join, Filter&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Visual
Basic has a few built in string array functions including Split, Join,
and Filter. This VB tutorial explains how to use them.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-93&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Working with images in all different ways&quot; href=&quot;http://www.vb6.us/tutorials/working-images-vb6&quot;&gt;Working with images in all different ways&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Learn many different ways to work with images in - such as resizing them, displaying them, using icons, etc.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-64&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Getting to know the VB6 IDE&quot; href=&quot;http://www.vb6.us/tutorials/getting-know-vb6-ide&quot;&gt;Getting to know the VB6 IDE&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level1.gif&quot; alt=&quot;Level1&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This
tutorial helps the beginner (and even more experienced users)
understand a lot of the cool features the VB6 environment has to offer.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-92&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Multiple Form Splash Screen&quot; href=&quot;http://www.vb6.us/tutorials/multiple-form-splash-screen-tutorial&quot;&gt;Multiple Form Splash Screen&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Learn how you can use multiple forms. This example shows how to display a splash screen to your program before it starts.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-88&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Database Access with RDO (Remote Data Objects)&quot; href=&quot;http://www.vb6.us/tutorials/database-access-rdo-remote-data-objects-vb6&quot;&gt;Database Access with RDO (Remote Data Objects)&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level2.gif&quot; alt=&quot;Level2&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This demonstrates how you can use RDO (remote data objects) in Visual Basic to access a database.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

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&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-73&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Understanding For, Do, and while Loops&quot; href=&quot;http://www.vb6.us/tutorials/understanding-do-and-while-loops&quot;&gt;Understanding For, Do, and while Loops&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level1.gif&quot; alt=&quot;Level1&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This
tutorial explains all of the Visual Basic 6 loop commands (the do loop,
do-while loop, do-until loop, and for loop) all with code to
demonstrate.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-75&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Basic Graphical User Interfaces&quot; href=&quot;http://www.vb6.us/tutorials/basic-graphical-user-interfaces-vb6-tutorial&quot;&gt;Basic Graphical User Interfaces&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level1.gif&quot; alt=&quot;Level1&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;This
tutorial explains the basics to creating a graphical user interface
(GUI) in. It focuses in on some simple GUI elements such as MsgBox,
InputBox, and the Form.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-26&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Understanding variables&quot; href=&quot;http://www.vb6.us/tutorials/using-variables-visual-basic-vb6-tutorial&quot;&gt;Understanding variables&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level1.gif&quot; alt=&quot;Level1&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;You will use variables all the time. Why not learn how to declare and use them properly.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-65&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Object Types and Naming Scheme&quot; href=&quot;http://www.vb6.us/tutorials/object-types-and-naming-scheme&quot;&gt;Object Types and Naming Scheme&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level1.gif&quot; alt=&quot;Level1&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;Learn
all the different data types and objects Visual Basic has to offer. It
also explains a standard naming convention that helps keep your code
clean.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;

&lt;div class=&quot;node&quot; id=&quot;node-198&quot;&gt;


  &lt;h2&gt;&lt;a title=&quot;Understanding semicolans and the print method&quot; href=&quot;http://www.vb6.us/tutorials/understanding-semicolans-and-print-method&quot;&gt;Understanding semicolans and the print method&lt;/a&gt;&lt;/h2&gt;


  
  	
		&lt;div class=&quot;node-skill&quot;&gt;
		&lt;strong&gt;Level:&lt;/strong&gt;&lt;br /&gt;
		&lt;img src=&quot;http://www.vb6.us/files/Image/Skill/Level1.gif&quot; alt=&quot;Level1&quot; /&gt;
	
		&lt;div class=&quot;node-rank&quot;&gt;
					&lt;/div&gt;
		
	&lt;/div&gt;
	  
  &lt;div class=&quot;content&quot;&gt;
    &lt;!-- google_ad_section_start --&gt;The
Visual Basic print method can be used to print information onto forms
or into picture boxes. This tutorial shows you how using a semicolon
separator.&lt;!-- google_ad_section_end --&gt;      &lt;/div&gt;

  &lt;div class=&quot;clear-block clear&quot;&gt;
    &lt;div class=&quot;meta&quot;&gt;
        &lt;/div&gt;
	

      &lt;/div&gt;

&lt;/div&gt;
&lt;/div&gt;&lt;div class=&quot;view-footer view-footer-TutorialsFront&quot;&gt;&lt;strong&gt;&lt;a href=&quot;http://www.vb6.us/tutorials&quot;&gt;More VB6 tutorials&lt;/a&gt;&lt;/strong&gt;&lt;/div&gt;
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&lt;/div&gt;
  &lt;/div&gt;&lt;p&gt;فکر کنم اینا رو یه بار گذاشتم ولی ....&lt;/p&gt;&lt;br /&gt;&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;مهندسی نرم افزار۱ (جزوه) حسن علی اکبرپور---------------------------------------------------------------------- &lt;/font&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cnh86.persiangig.ir/document/soft1_akbarpour.zip&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;دانلود&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;مهندسی نرم افزار۱ (جزوه) سعید پارسا -----------------------------------------------------------------------------&lt;/font&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cnh86.persiangig.ir/document/soft1_parsa.rar&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;-دانلود&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;پروژه مهندسی نرم افزار آنالیز کارخانه کفش-------------------------------------------------------------------------- &lt;/font&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cnh86.persiangig.ir/document/karkhaneh%20kafsh-project%20.rar&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;دانلود&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;پروژه مهندسی نرم افزار کتاب فروشی الکترونیکی------------------------------------------------------------------- &lt;/font&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cnh86.persiangig.ir/document/HAMKELASI_PROJECT.zip&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;دانلود&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;پروژه مهندسی نرم افزار سیستم انتخاب واحد------------------------------------------------------------------------ &lt;/font&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cnh86.persiangig.ir/document/soft_project-finall.rar&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;دانلود&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;آر.یو.پی(کتاب) محمد بدری----------------------------------------------------------------------------------------------- &lt;/font&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cnh86.persiangig.ir/document/RUP-Overview.rar&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;دانلود&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;آر.یو.پی(جزوه) علیپور------------------------------------------------------------------------------------------------------ &lt;/font&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cnh86.persiangig.ir/document/RUP_alipour.pdf&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;دانلود&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;خود آموز UML در شش روز(کتاب) -------------------------------------------------------------------------------------- &lt;/font&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cnh86.persiangig.ir/document/amozesh-%20UML-shesh%20roz.zip&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;دانلود&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;آموزش UML (جزوه) --------------------------------------------------------------------------------------------------------&lt;/font&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cnh86.persiangig.ir/document/uml.zip&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;دانلود&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;آموزش رشنال رز(جزوه) -------------------------------------------------------------------------------------------------- &lt;/font&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cnh86.persiangig.ir/document/rationalrose.zip&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;دانلود&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;تحلیل و طراحی شی گرا با استفاده از UML رحیمی نیاء----------------------------------------------------------- &lt;/font&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cnh86.persiangig.ir/document/UMLAppliedt.pdf&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;دانلود&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;ـــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــــ
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&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;اصول طراحی کامپایلرها، باقری نیاء------------------------------------------------------------------------------------ &lt;/font&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cnh86.persiangig.ir/document/compiler.pdf.rar&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;دانلود&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
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&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;اصول طراحی پایگاه داده ها(جزوه) ،باقری نیاء -------------------------------------------------------------------------&lt;/font&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cnh86.persiangig.ir/document/data%20base.zip&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;دانلود&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
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&lt;p align=&quot;center&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;ساختمان داده ها(جزوه)، قدسی--------------------------------------------------------------------------------------- &lt;/font&gt;&lt;a target=&quot;_blank&quot; href=&quot;http://cnh86.persiangig.com/document/SakhtemanDade-Godsi%29.zip&quot;&gt;&lt;font color=&quot;#00ccff&quot;&gt;دانلود&lt;/font&gt;&lt;/a&gt;&lt;/p&gt;
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<pubDate>Mon, 21 Sep 2009 17:48:06 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nasservb&amp;postid=202</comments>
<dc:creator>nasservb</dc:creator>
<guid>http://nasservb.blogfa.com/post-202.aspx</guid>
</item>
<item>
<title>بدون شرح</title>
<link>http://nasservb.blogfa.com/post-201.aspx</link>
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<pubDate>Mon, 24 Aug 2009 07:32:46 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nasservb&amp;postid=201</comments>
<dc:creator>nasservb</dc:creator>
<guid>http://nasservb.blogfa.com/post-201.aspx</guid>
</item>
<item>
<title>سورس های درخواستی</title>
<link>http://nasservb.blogfa.com/post-200.aspx</link>
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20- 20chm 20- 20Misc 20- 20Debian 20The 20Perfect 20Setup.chm&lt;/A&gt; &lt;/TD&gt;
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&lt;TD class=ntd&gt;&lt;A href=&quot;http://rapidshare.com/users/U6OALD&quot; target=_blank 
tiptitle=&quot;This link was extracted from:&lt;br&gt;http://rapidshare.com/users/U6OALD&quot;&gt;&lt;FONT 
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&lt;TR bgColor=#e6e6e6&gt;
&lt;TD class=ntd&gt;&lt;LABEL 
tiptitle=&quot;Download free Download Computer E-Book Mega Post 6GB Worth E-Boo&quot;&gt;&lt;IMG 
alt=desc src=&quot;http://www.filecrop.com/images/desc.gif&quot;&gt;&lt;/LABEL&gt; &lt;IMG 
alt=&quot;Report Broken Link&quot; src=&quot;http://www.filecrop.com/images/broken.gif&quot;&gt; &lt;IMG 
alt=chm src=&quot;http://www.filecrop.com/images/chm_image.gif&quot;&gt;&lt;A 
href=&quot;http://www.filecrop.com/11982135/index.html&quot; 
tiptitle=&quot;Download free Download Computer E-Book Mega Post 6GB Worth E-Boo &lt;br&gt; http://ebooks.mzwriter.com/e-books/download-computer-e-book-mega-post-6gb-worth/ &lt;br&gt; Rapidshare.com&quot;&gt;O 
reilly - C And Vb net Conversion Pocket Reference chm .chm&lt;/A&gt; &lt;/TD&gt;
&lt;TD class=ntd&gt;153 KB&lt;/TD&gt;
&lt;TD class=ntd&gt;&lt;A 
href=&quot;http://ebooks.mzwriter.com/e-books/download-computer-e-book-mega-post-6gb-worth/&quot; 
target=_blank 
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&lt;TD class=ntd&gt;&lt;LABEL tiptitle=&quot;share ebook computer ebooks&quot;&gt;&lt;IMG alt=desc 
src=&quot;http://www.filecrop.com/images/desc.gif&quot;&gt;&lt;/LABEL&gt; &lt;IMG 
alt=&quot;Report Broken Link&quot; src=&quot;http://www.filecrop.com/images/broken.gif&quot;&gt; &lt;IMG 
alt=zip src=&quot;http://www.filecrop.com/images/zip_image.gif&quot;&gt;&lt;A 
href=&quot;http://www.filecrop.com/130505/index.html&quot; 
tiptitle=&quot;share ebook computer ebooks &lt;br&gt; http://www.ebookee.com/some-computer-ebooks-at-rapidshare-com-by-edu_78711.html &lt;br&gt; Rapidshare.com&quot;&gt; 
ebook-chm 20O 27Reilly 20Learning 20the 20Unix 20OS.zip&lt;/A&gt; &lt;/TD&gt;
&lt;TD class=ntd&gt;292 KB&lt;/TD&gt;
&lt;TD class=ntd&gt;&lt;A 
href=&quot;http://www.ebookee.com/some-computer-ebooks-at-rapidshare-com-by-edu_78711.html&quot; 
target=_blank 
tiptitle=&quot;This link was extracted from:&lt;br&gt;http://www.ebookee.com/some-computer-ebooks-at-rapidshare-com-by-edu_78711.html&quot;&gt;&lt;FONT 
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src=&quot;http://www.filecrop.com/images/desc.gif&quot;&gt;&lt;/LABEL&gt; &lt;IMG 
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alt=rar src=&quot;http://www.filecrop.com/images/rar_image.gif&quot;&gt;&lt;A 
href=&quot;http://www.filecrop.com/154807/index.html&quot; 
tiptitle=&quot;kitap rehberlikweb &lt;br&gt; http://www.alemsite.com/index.php?showtopic=3940&amp;pid=8543&amp;mode=threaded&amp;start= &lt;br&gt; Rapidshare.com&quot;&gt;chm_uzant__305_l__305__kitaplar_www.tnctr.com.rar&lt;/A&gt; 
&lt;/TD&gt;
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&lt;TD class=ntd&gt;&lt;A 
href=&quot;http://www.alemsite.com/index.php?showtopic=3940&amp;pid=8543&amp;mode=threaded&amp;start=&quot; 
target=_blank 
tiptitle=&quot;This link was extracted from:&lt;br&gt;http://www.alemsite.com/index.php?showtopic=3940&amp;pid=8543&amp;mode=threaded&amp;start=&quot;&gt;&lt;FONT 
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src=&quot;http://www.filecrop.com/images/desc.gif&quot;&gt;&lt;/LABEL&gt; &lt;IMG 
alt=&quot;Report Broken Link&quot; src=&quot;http://www.filecrop.com/images/broken.gif&quot;&gt; &lt;IMG 
alt=chm src=&quot;http://www.filecrop.com/images/chm_image.gif&quot;&gt;&lt;A 
href=&quot;http://www.filecrop.com/406463/index.html&quot; 
tiptitle=&quot;galenk zoonk &lt;br&gt; http://teamsupport.blogspot.com/2006_10_01_archive.html &lt;br&gt; Megaupload.com&quot;&gt;Grabber.Manual.chm&lt;/A&gt; 
&lt;/TD&gt;
&lt;TD class=ntd&gt;871 KB&lt;/TD&gt;
&lt;TD class=ntd&gt;&lt;A href=&quot;http://teamsupport.blogspot.com/2006_10_01_archive.html&quot; 
target=_blank 
tiptitle=&quot;This link was extracted from:&lt;br&gt;http://teamsupport.blogspot.com/2006_10_01_archive.html&quot;&gt;&lt;FONT 
color=blue&gt;http://teamsu...&lt;/FONT&gt;&lt;/A&gt; &lt;/TD&gt;
&lt;TD class=ntd align=middle&gt;7&lt;/TD&gt;&lt;/TR&gt;
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&lt;TD class=ntd&gt;&lt;LABEL tiptitle=&quot;oprekpc view topic trik upload rapidsha&quot;&gt;&lt;IMG 
alt=desc src=&quot;http://www.filecrop.com/images/desc.gif&quot;&gt;&lt;/LABEL&gt; &lt;IMG 
alt=&quot;Report Broken Link&quot; src=&quot;http://www.filecrop.com/images/broken.gif&quot;&gt; &lt;IMG 
alt=chm src=&quot;http://www.filecrop.com/images/chm_image.gif&quot;&gt;&lt;A 
href=&quot;http://www.filecrop.com/423654/index.html&quot; 
tiptitle=&quot;oprekpc view topic trik upload rapidsha &lt;br&gt; http://www.oprekpc.com/forum/viewtopic.php?p=85106 &lt;br&gt; Megaupload.com&quot;&gt;Grabber.Manual.chm&lt;/A&gt; 
&lt;/TD&gt;
&lt;TD class=ntd&gt;871 KB&lt;/TD&gt;
&lt;TD class=ntd&gt;&lt;A href=&quot;http://www.oprekpc.com/forum/viewtopic.php?p=85106&quot; 
target=_blank 
tiptitle=&quot;This link was extracted from:&lt;br&gt;http://www.oprekpc.com/forum/viewtopic.php?p=85106&quot;&gt;&lt;FONT 
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&lt;TD class=ntd align=middle&gt;7&lt;/TD&gt;&lt;/TR&gt;
&lt;TR bgColor=#ffffff&gt;
&lt;TD class=ntd&gt;&lt;LABEL tiptitle=&quot;side nghe&quot;&gt;&lt;IMG alt=desc 
src=&quot;http://www.filecrop.com/images/desc.gif&quot;&gt;&lt;/LABEL&gt; &lt;IMG 
alt=&quot;Report Broken Link&quot; src=&quot;http://www.filecrop.com/images/broken.gif&quot;&gt; &lt;IMG 
alt=chm src=&quot;http://www.filecrop.com/images/chm_image.gif&quot;&gt;&lt;A 
href=&quot;http://www.filecrop.com/475540/index.html&quot; 
tiptitle=&quot;side nghe &lt;br&gt; http://www.dt6k47.org/forum/index.php?act=findpost&amp;pid=3551 &lt;br&gt; Megaupload.com&quot;&gt;router 
handbook.chm&lt;/A&gt; &lt;/TD&gt;
&lt;TD class=ntd&gt;218 KB&lt;/TD&gt;
&lt;TD class=ntd&gt;&lt;A 
href=&quot;http://www.dt6k47.org/forum/index.php?act=findpost&amp;pid=3551&quot; 
target=_blank 
tiptitle=&quot;This link was extracted from:&lt;br&gt;http://www.dt6k47.org/forum/index.php?act=findpost&amp;pid=3551&quot;&gt;&lt;FONT 
color=blue&gt;http://www.dt...&lt;/FONT&gt;&lt;/A&gt; &lt;/TD&gt;
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&lt;TR bgColor=#e6e6e6&gt;
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src=&quot;http://www.filecrop.com/images/desc.gif&quot;&gt;&lt;/LABEL&gt; &lt;IMG 
alt=&quot;Report Broken Link&quot; src=&quot;http://www.filecrop.com/images/broken.gif&quot;&gt; &lt;IMG 
alt=chm src=&quot;http://www.filecrop.com/images/chm_image.gif&quot;&gt;&lt;A 
href=&quot;http://www.filecrop.com/475573/index.html&quot; 
tiptitle=&quot;side nghe &lt;br&gt; http://www.dt6k47.org/forum/index.php?act=findpost&amp;pid=3551 &lt;br&gt; Megaupload.com&quot;&gt;cisco 
press cisco router configu..chm&lt;/A&gt; &lt;/TD&gt;
&lt;TD class=ntd&gt;260 KB&lt;/TD&gt;
&lt;TD class=ntd&gt;&lt;A 
href=&quot;http://www.dt6k47.org/forum/index.php?act=findpost&amp;pid=3551&quot; 
target=_blank 
tiptitle=&quot;This link was extracted from:&lt;br&gt;http://www.dt6k47.org/forum/index.php?act=findpost&amp;pid=3551&quot;&gt;&lt;FONT 
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&lt;TR bgColor=#ffffff&gt;
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src=&quot;http://www.filecrop.com/images/desc.gif&quot;&gt;&lt;/LABEL&gt; &lt;IMG 
alt=&quot;Report Broken Link&quot; src=&quot;http://www.filecrop.com/images/broken.gif&quot;&gt; &lt;IMG 
alt=chm src=&quot;http://www.filecrop.com/images/chm_image.gif&quot;&gt;&lt;A 
href=&quot;http://www.filecrop.com/476265/index.html&quot; 
tiptitle=&quot;account pass ebook &lt;br&gt; http://olorakerozeno.com/?page_id=5 &lt;br&gt; Megaupload.com&quot;&gt;BookWarez.org 
PassBook v4.chm&lt;/A&gt; &lt;/TD&gt;
&lt;TD class=ntd&gt;429 KB&lt;/TD&gt;
&lt;TD class=ntd&gt;&lt;A href=&quot;http://olorakerozeno.com/?page_id=5&quot; target=_blank 
tiptitle=&quot;This link was extracted from:&lt;br&gt;http://olorakerozeno.com/?page_id=5&quot;&gt;&lt;FONT 
color=blue&gt;http://olorak...&lt;/FONT&gt;&lt;/A&gt; &lt;/TD&gt;
&lt;TD class=ntd align=middle&gt;17&lt;/TD&gt;&lt;/TR&gt;
&lt;TR bgColor=#e6e6e6&gt;
&lt;TD class=ntd&gt;&lt;LABEL 
tiptitle=&quot;harvard business school wor identity unconventional strate&quot;&gt;&lt;IMG 
alt=desc src=&quot;http://www.filecrop.com/images/desc.gif&quot;&gt;&lt;/LABEL&gt; &lt;IMG 
alt=&quot;Report Broken Link&quot; src=&quot;http://www.filecrop.com/images/broken.gif&quot;&gt; &lt;IMG 
alt=chm src=&quot;http://www.filecrop.com/images/chm_image.gif&quot;&gt;&lt;A 
href=&quot;http://www.filecrop.com/534229/index.html&quot; 
tiptitle=&quot;harvard business school wor identity unconventional strate &lt;br&gt; http://www.xboard.us/showthread.php?p=8540418 &lt;br&gt; Rapidshare.com&quot;&gt;Harvard 
Business School - Working Identity Unconventional Strategies For Reinventing 
Your Career.chm&lt;/A&gt; &lt;/TD&gt;
&lt;TD class=ntd&gt;788 KB&lt;/TD&gt;
&lt;TD class=ntd&gt;&lt;A href=&quot;http://www.xboard.us/showthread.php?p=8540418&quot; 
target=_blank 
tiptitle=&quot;This link was extracted from:&lt;br&gt;http://www.xboard.us/showthread.php?p=8540418&quot;&gt;&lt;FONT 
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alt=chm src=&quot;http://www.filecrop.com/images/chm_image.gif&quot;&gt;&lt;A 
href=&quot;http://www.filecrop.com/558911/index.html&quot; 
tiptitle=&quot;list hacker exploitation uncovered ebook &lt;br&gt; http://rapidshare.com/users/A9741O &lt;br&gt; Rapidshare.com&quot;&gt;A-List 
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&lt;TD class=ntd&gt;568 KB&lt;/TD&gt;
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href=&quot;http://www.filecrop.com/558915/index.html&quot; 
tiptitle=&quot;visual basic language reference &lt;br&gt; http://rapidshare.com/users/A9741O &lt;br&gt; Rapidshare.com&quot;&gt;Visual_Basic_Language_Reference_2.CHM&lt;/A&gt; 
&lt;/TD&gt;
&lt;TD class=ntd&gt;944 KB&lt;/TD&gt;
&lt;TD class=ntd&gt;&lt;A href=&quot;http://rapidshare.com/users/A9741O&quot; target=_blank 
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src=&quot;http://www.filecrop.com/images/desc.gif&quot;&gt;&lt;/LABEL&gt; &lt;IMG 
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alt=chm src=&quot;http://www.filecrop.com/images/chm_image.gif&quot;&gt;&lt;A 
href=&quot;http://www.filecrop.com/558916/index.html&quot; 
tiptitle=&quot;visual basic language reference &lt;br&gt; http://rapidshare.com/users/A9741O &lt;br&gt; Rapidshare.com&quot;&gt;Visual_Basic_Language_Reference_3.CHM&lt;/A&gt; 
&lt;/TD&gt;
&lt;TD class=ntd&gt;72 KB&lt;/TD&gt;
&lt;TD class=ntd&gt;&lt;A href=&quot;http://rapidshare.com/users/A9741O&quot; target=_blank 
tiptitle=&quot;This link was extracted from:&lt;br&gt;http://rapidshare.com/users/A9741O&quot;&gt;&lt;FONT 
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src=&quot;http://www.filecrop.com/images/desc.gif&quot;&gt;&lt;/LABEL&gt; &lt;IMG 
alt=&quot;Report Broken Link&quot; src=&quot;http://www.filecrop.com/images/broken.gif&quot;&gt; &lt;IMG 
alt=chm src=&quot;http://www.filecrop.com/images/chm_image.gif&quot;&gt;&lt;A 
href=&quot;http://www.filecrop.com/558919/index.html&quot; 
tiptitle=&quot;visual basic language reference &lt;br&gt; http://rapidshare.com/users/A9741O &lt;br&gt; Rapidshare.com&quot;&gt;Visual_Basic_Language_Reference_1.CHM&lt;/A&gt; 
&lt;/TD&gt;
&lt;TD class=ntd&gt;123 KB&lt;/TD&gt;
&lt;TD class=ntd&gt;&lt;A href=&quot;http://rapidshare.com/users/A9741O&quot; target=_blank 
tiptitle=&quot;This link was extracted from:&lt;br&gt;http://rapidshare.com/users/A9741O&quot;&gt;&lt;FONT 
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&lt;TD class=ntd&gt;&lt;LABEL tiptitle=&quot;visual basic conceptual topics&quot;&gt;&lt;IMG alt=desc 
src=&quot;http://www.filecrop.com/images/desc.gif&quot;&gt;&lt;/LABEL&gt; &lt;IMG 
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alt=chm src=&quot;http://www.filecrop.com/images/chm_image.gif&quot;&gt;&lt;A 
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tiptitle=&quot;visual basic conceptual topics &lt;br&gt; http://rapidshare.com/users/A9741O &lt;br&gt; Rapidshare.com&quot;&gt;Visual_Basic_Conceptual_Topics.CHM&lt;/A&gt; 
&lt;/TD&gt;&lt;/TR&gt;&lt;/TBODY&gt;&lt;/TABLE&gt;</description>
<pubDate>Wed, 10 Jun 2009 13:07:05 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nasservb&amp;postid=200</comments>
<dc:creator>nasservb</dc:creator>
<guid>http://nasservb.blogfa.com/post-200.aspx</guid>
</item>
<item>
<title>عذر خواهی بابت تاخیر</title>
<link>http://nasservb.blogfa.com/post-199.aspx</link>
<description>سلام بر دوستان عزیزم که این مدته تحمل کردن تاخیر های دنباله دار مارو &lt;BR&gt;تو این مدت چندین برنامه با موفقیت تکمیل شد ومسابقات ای سی ام استانی هم برگزار شد که ما خوب بودیم چهارتا سوال آماده کردیم که دوتاش تحویل شد و دو تا هم 99درصد موند&lt;BR&gt;خدارو شکر ترم آخر هم داره تموم میشه و هفته ی دیگه امتحانا شروع می شه 25 روز دیگه هم ورودیه خوارزمیه و &lt;BR&gt;اگه خدا بخواد طرحم آماده است براش تازه کنکور هم هست وبازم ترم تابستان و بازم یه جا کلاس گرفتم درس بدم خلاصه زندگی همچنان در تلاتم&lt;BR&gt;و ماهم در مبارزه ایم دعا کنید برام کنکور یه جای خوب قبول شم .عزیزانی که سوال هایی داشتن و جواب نگرفتن هم خیلی ازشون شرمنده شدم&lt;BR&gt;انشا اله در یک فرست مناسب دستی به سر و روی بلاگ می کشم خدارو چه دیدیم شاید سایت شدیم!&lt;BR&gt;</description>
<pubDate>Wed, 10 Jun 2009 06:55:29 GMT</pubDate>
<comments>http://commenting.blogfa.com/?blogid=nasservb&amp;postid=199</comments>
<dc:creator>nasservb</dc:creator>
<guid>http://nasservb.blogfa.com/post-199.aspx</guid>
</item>
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